vurker Level 1 of the Dungeon (0, 0, D:1) 13 stones (2, -11, D:1) a +0 whip 2 stones (2, 22, D:1) a +0 club (4, 25, D:1) 21 stones (5, -11, D:1) a +0 hand axe (7, -10, D:1) 22 stones (9, -13, D:1) 2 stones (11, 21, D:1) a +0 robe (12, 19, D:1) a +0 club (15, 6, D:1) a stone (20, -3, D:1) a +0 club (20, 14, D:1) 16 stones (25, -8, D:1) a +0 dagger (26, 9, D:1) 28 stones (28, 2, D:1) a +0 dagger (39, 3, D:1) 17 poisoned darts (43, -13, D:1) 17 poisoned darts (43, 1, D:1) a +0 whip (47, 18, D:1) a +0 club (47, 20, D:1) a +0 club (53, 11, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +3 quarterstaff of chaos a +2 cloak of poison resistance (1, 1, D:2) a +0 mace (7, 0, D:2) a +0 mace (7, 20, D:2) a +0 hand axe (9, -1, D:2) a +0 mace (18, 6, D:2) 29 arrows (27, 16, D:2) a cursed -1 short sword (56, -11, D:2) a +0 short sword Level 3 of the Dungeon (8, 16, D:3) a +0 plate armour (12, -14, D:3) 16 arrows (12, 15, D:3) 5 stones a +0 short sword (14, -3, D:3) a +0 short sword (14, 10, D:3) a +0 leather armour a cursed +0 short sword (15, -2, D:3) a cursed -3 club a +0 leather armour (16, -5, D:3) a +0 club a +0 chain mail (16, -4, D:3) a +0 club (18, 3, D:3) a +0 dagger a +0 robe (30, 15, D:3) a +0 hand axe a +0 leather armour (32, -24, D:3) a +0 robe (33, 12, D:3) a +0 hand crossbow (36, -24, D:3) a +0 short sword 3 stones (38, 11, D:3) 6 gold pieces (39, 11, D:3) 19 gold pieces (41, 10, D:3) a +0 ring mail (42, -24, D:3) a stone (46, 2, D:3) a +0 dire flail Level 4 of the Dungeon [Shop] Itseol's Armour Shop the +10 Black Knight's horse barding {ponderous, rPois rN+} (760 gold) It protects you from poison. It protects you from negative energy. If you switch to wearing this armour, your AC will increase by 14 (2 -> 16). a +0 scale mail (48 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) the cursed +0 leather armour of Inviolability {+Inv rN++} (282 gold) It greatly protects you from negative energy. It lets you turn invisible. If you switch to wearing this armour, your AC will increase by 3 (2 -> 5). It has a curse placed upon it. (0, 0, D:4) a +3 rapier (10, 15, D:4) 26 stones (12, 7, D:4) a stone (13, 10, D:4) 7 gold pieces (16, -6, D:4) a +0 hand axe a +0 ring mail (21, -13, D:4) a +0 mace (25, 3, D:4) a +0 whip (25, 4, D:4) a +0 dagger a +0 robe (28, 26, D:4) a +0 helmet (33, -1, D:4) 10 stones (44, 9, D:4) a potion of magic (46, 11, D:4) 5 potions of stabbing 3 potions of magic (57, -11, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 14 arrows (1, -5, D:5) a +0 shortbow 15 arrows (3, 4, D:5) 2 arrows (4, 4, D:5) a +0 club (6, 1, D:5) 19 sling bullets (35, 0, D:5) a +0 ring mail (35, 15, D:5) a +0 kite shield (37, -15, D:5) an arrow (38, 2, D:5) a +0 ring mail (42, -19, D:5) 4 arrows (42, 5, D:5) 11 stones (43, -19, D:5) a +0 shortbow 11 arrows (43, -4, D:5) 14 stones (44, 14, D:5) a cursed +0 kite shield (48, 3, D:5) a +0 quarterstaff (52, -5, D:5) a +0 giant club (53, -2, D:5) a +0 whip (56, 14, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 4 gold pieces (1, 41, D:6) 9 stones (6, 35, D:6) the +6 dagger "Gulishue" {protect, *Rage rC+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It lets you see invisible. It may make you go berserk in combat. (15, 32, D:6) a scroll of magic mapping (18, 10, D:6) a scroll of enchant weapon (19, 21, D:6) 16 stones (22, 17, D:6) 7 gold pieces (23, 20, D:6) 15 gold pieces (23, 21, D:6) 7 gold pieces (24, 19, D:6) 19 gold pieces (24, 20, D:6) 13 gold pieces (24, 21, D:6) 15 gold pieces (30, 26, D:6) a +0 dagger a +0 robe an orc skeleton (30, 27, D:6) a +0 dagger a +0 robe an orc skeleton (30, 30, D:6) a +0 club (30, 32, D:6) a +0 dagger (33, 7, D:6) 20 stones (38, 23, D:6) a +0 giant club (39, 17, D:6) 18 arrows the Ecumenical Temple