Dungeon Crawl Stone Soup version 0.25-a0-178-gc9f82b1288 (webtiles) character file. Game seed: 2112219554162485650, levelgen mode: deterministic 1 vurker the Gusty (level 1, -1/10 HPs) Began as a Tengu Air Elementalist on Nov 26, 2019. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (25 turns). vurker the Gusty (Tengu Air Elementalist) Turns: 25, Time: 00:00:15 Health: -1/10 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} Comestibles e - a ration Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth * Level 2.0 Spellcasting * Level 1.4 Conjurations * Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 14% 2 ###.... Static Discharge Conj/Air #....... 22% 3 ###.... Airstrike Air ##........ 38% 4 #####.. Lightning Bolt Conj/Air #......... 89% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History e - a ration Welcome, vurker the Tengu Air Elementalist. Will you be the one to retrieve the awesome Orb of Zot from the depths? Found a viscous red potion. Found a staircase leading out of the dungeon. Okay, then. b - a viscous red potion Found a shield. A goblin comes into view. It is wielding a +0 club. Aim: a goblin, wielding a +0 club (resting) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: a goblin, wielding a +0 club (resting) The zap hits the goblin. The goblin shouts! You hear a shout! Aim: a goblin, wielding a +0 club (moderately wounded) You miscast Shock. You hear a crackling sound. Aim: a goblin, wielding a +0 club (moderately wounded) The zap hits the goblin. You kill the goblin! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! You don't have enough magic to cast that spell. You barely miss the goblin. The goblin hits you with a +0 club. You hit the goblin but do no damage. Your kick misses the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast that spell. You hit the goblin but do no damage. Your peck misses the goblin. You hit the goblin. Your kick misses the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aim: a goblin, wielding a +0 club (moderately wounded) The zap misses the goblin. The goblin hits you with a +0 club. You die... #......#..##[.# ...##..###.......... ...... ##...###.## ....# ##..# ##... #..## ##..# ##.## #...#####..# ..###...)#....## ......g@....### ####.###...## #.### #.# #.. ### You could see a goblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 25 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_cross, dk_noncrumbling_2 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Shock || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------