Dungeon Crawl Stone Soup version 0.25-a0-102-gbfa96ce22d (webtiles) character file. Game seed: 10240433002973159760, levelgen mode: deterministic 24 vurker the Magician (level 2, 0/20 HPs) Began as a Mummy Fire Elementalist on Nov 15, 2019. Killed from afar by Sigmund (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:47 (1407 turns). vurker the Magician (Mummy Fire Elementalist) Turns: 1407, Time: 00:01:47 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 79% Magic: 1/6 EV: 12 Int: 14 God: Gold: 75 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . SeeInvis . b - +0 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: confused, very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Skills: + Level 0.6 Fighting - Level 1.5 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting * Level 1.4 Conjurations * Level 2.6 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 9% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 14% 2 N/A Conjure Flame Conj/Fire #....... 26% 3 N/A Inner Flame Hex/Fire #....... 36% 3 N/A Sticky Flame Conj/Fire #....... 65% 4 N/A Fireball Conj/Fire #......... 94% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Your magical contamination has completely faded away. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. A bat comes into view. A bat is nearby! The bat closely misses you. Aim: a bat The flame tongue hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe You miscast Flame Tongue. You are very lightly contaminated with residual magic. The air around you burns with energy! Sigmund screams, "I am the angel of ZOT!!!" Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe The flame tongue hits Sigmund! Sigmund points at you and mumbles some strange words. The magic dart hits you. Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded) You miscast Flame Tongue. The air around you crackles with energy! Sigmund closely misses you. Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded) The flame tongue hits Sigmund. Sigmund completely misses you. Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded) The flame tongue hits Sigmund but does no damage. Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded) The flame tongue hits Sigmund! Sigmund casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast that spell. Unknown command. Sigmund points at you and mumbles some strange words. You are confused. You bump into the rock wall. Sigmund points at you and mumbles some strange words. The magic dart hits you! You die... #......<..># ##.#######.# #.# #.# #.# #.# #@#### #.# #..@.# #.####.# #.##.# ##.....# #.##.###.....## #..#@#........# ##.#.#.#...###.# .#.#.#........# .#...#.###### # #####.# .....# ####### You could see Sigmund. Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 4 bats A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Mummy Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 133 | D:1 | Reached skill level 1 in Conjurations 526 | D:1 | Reached skill level 3 in Spellcasting 526 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/6 1391 | D:2 | Noticed Sigmund 1407 | D:2 | Killed from afar by Sigmund Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, ebering_dispersal_statue_hall D:2: layout_loops_ring, tso_oasis_becter, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_unsneaky_path_d, co_window_unsneaky_path_b, co_window_unsneaky_path_a, co_window_cross_2, co_window_paths_d, glass_columns_c, uniq_natasha, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.4 Spellcasting | 3 | 3.2 Fighting | | 0.6 Dodging | | 1.5 Stealth | | 1.5 Fire Magic | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Flame Tongue || 32 Use: Scroll || 5 Armor: Robe || 2 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------