vurker Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (16, -25, D:1) a +0 robe (18, -29, D:1) a +0 club (19, -1, D:1) a +0 dagger a +0 short sword (19, 0, D:1) a +0 whip (20, -1, D:1) a +0 dagger (21, -1, D:1) a stone (23, -2, D:1) a +0 dagger (26, -31, D:1) a +0 whip (32, -11, D:1) a stone (32, -7, D:1) a stone (32, -4, D:1) 2 stones (43, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (1, -12, D:2) a +0 morningstar (1, 0, D:2) 21 bolts (14, 5, D:2) a +0 trident (17, -9, D:2) a +0 club (18, -29, D:2) 13 stones a +0 club a +0 hunting sling (21, 1, D:2) a +0 club (23, -19, D:2) a +0 whip (23, -15, D:2) 17 stones (25, -27, D:2) a stone (25, -1, D:2) a +0 rapier 13 stones (26, -18, D:2) 23 arrows (26, -8, D:2) a +0 club (27, -23, D:2) 6 atropa-tipped darts (32, -29, D:2) 2 stones (34, -30, D:2) a stone (35, -30, D:2) a +0 whip (39, -10, D:2) 11 sling bullets (48, -30, D:2) a +0 dagger (55, -27, D:2) a +0 falchion a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +1 whip of electrocution (2, -34, D:3) a +0 shield a +0 leather armour a +0 flail (2, -23, D:3) a +0 club (10, -2, D:3) a +0 leather armour (20, -5, D:3) 24 sling bullets (21, -18, D:3) a cursed -3 war axe (23, -1, D:3) a +0 club (32, 0, D:3) a +0 spear (37, -28, D:3) a +0 ring mail a +0 dagger (38, -1, D:3) a +0 hand axe a +0 chain mail (40, -27, D:3) a +0 ring mail (42, -2, D:3) 20 stones (46, -3, D:3) a +0 quarterstaff (53, -20, D:3) a +0 short sword a +0 ring mail (56, -26, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kaus Jev's Weapon Emporium a +0 shortbow (39 gold) a +0 whip (32 gold) 9 stones (11 gold) a cursed -3 long sword (1 gold) the cursed +2 hunting sling of the End of Times {venom, Dex+2} (260 gold) It poisons the ammo it fires. It affects your dexterity (+2). It has a curse placed upon it. a +0 spear (39 gold) 12 stones (15 gold) a +0 short sword (39 gold) a +0 club (13 gold) a +0 hunting sling of velocity (54 gold) a +0 quarterstaff (52 gold) (0, 0, D:4) a +0 robe a +0 dagger (4, 14, D:4) a cursed +0 leather armour a +0 trident (5, 12, D:4) a +0 club (11, 22, D:4) a +0 ring mail (18, -24, D:4) 10 poisoned darts (18, 17, D:4) a +0 ring mail (24, -3, D:4) a +0 dagger (25, 8, D:4) a +0 hand axe (25, 11, D:4) a +0 spear (28, 4, D:4) a +0 robe (34, -19, D:4) a +0 dagger (37, -21, D:4) a +0 club (37, 8, D:4) 21 bolts (38, -18, D:4) a +0 trident a +0 leather armour (38, 10, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Erimed's Jewellery Boutique an uncursed ring of magical power (240 gold) a +2 ring of dexterity (90 gold) an uncursed ring of see invisible (180 gold) an uncursed ring of fire (300 gold) the ring "Genneam" {Wiz *Corrode Int+3 Dex+4 Stlth+} (586 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your dexterity (+4). It may corrode you when you take damage. It makes you more stealthy. a +3 ring of evasion (252 gold) a +4 ring of strength (324 gold) the ring of Birdsong {rF+ rN+ MR+} (475 gold) [ring of positive energy] It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed amulet of rage (480 gold) a +5 ring of strength (494 gold) (14, 7, D:5) 16 arrows (20, 14, D:5) 22 sling bullets (32, 19, D:5) a +0 hand axe (35, 23, D:5) a +0 whip (36, 13, D:5) a +0 robe a +2 scythe of venom (38, 15, D:5) a +0 robe (42, 17, D:5) a cursed -2 falchion (52, 26, D:5) a +0 mace a +0 robe (55, -2, D:5) a +0 club (57, -5, D:5) 25 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (1, 0, D:6) 17 bolts (11, -10, D:6) a +0 mace (20, 12, D:6) 11 stones (24, 7, D:6) a +0 leather armour (unseen) (26, 3, D:6) a cursed -2 battleaxe (unseen) (28, 17, D:6) an adder skeleton