Dungeon Crawl Stone Soup version 0.30-a0-972-gf3ab3527aa (webtiles) character file. Game seed: 17936109422853872514 8 vishdafish the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 31, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (220 turns). vishdafish the Conjurer (Demonspawn Conjurer) Turns: 220, Time: 00:00:17 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 19 God: Gold: 38 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of mutation {unknown} d - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Found a robe. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. The goblin is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 whip. e - a +0 whip e - a +0 whip (weapon) A goblin is nearby! A goblin is nearby! The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin is heavily wounded. The goblin misses you. You closely miss the goblin. The goblin is heavily wounded. The goblin misses you. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. A quokka comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... ..r.. ..... .... #..# #### #... ...# #...#### #.## ...#.@..####..## #........##...######. #.##...)............. # ##.#...........##. #.#.............. .[.......#.##.###. ......##...##..##. ....##..##..###...# ......##..#......... You could see a quokka (asleep). Vanquished Creatures A ball python (D:1) 2 goblins (D:1) A kobold (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 195 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 14/19 MP: 3/5 220 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 4 Whip || 3 Cast: Magic Dart || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 219 | 219 | 0 | 0 | 184 | 1 | 219.0 | Dungeon | 219 | 219 | 0 | 0 | 184 | 1 | 219.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 219 daAuts