Dungeon Crawl Stone Soup version 0.30-a0-964-gd452b5e7fa (webtiles) character file. Game seed: 7338732696340479162 8 vishdafish the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 30, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (158 turns). vishdafish the Conjurer (Demonspawn Conjurer) Turns: 158, Time: 00:00:18 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You kill the hobgoblin! You are out of magic! You are out of magic! A quokka comes into view. A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. The quokka is severely wounded. You closely miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You hit the quokka. The quokka is almost dead. The quokka misses you. You barely miss the quokka. The quokka is almost dead. The quokka closely misses you. The quokka bites you. You hit the quokka. You kill the quokka! You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Found a mace. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ### #)# #### .... #.# ..... .... #.#...... ..... #.#...... .....##.#...... ................ .#...#.@....... ....+......... #...#.....#... ......###...#.....# # ........#...#.....# .........#...#.....# .........+...'..#..# .........#...####..# ...................# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 158 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 158 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 158 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, st_stairs_5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 11 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 158 | 158 | 0 | 0 | 124 | 1 | 158.0 | Dungeon | 158 | 158 | 0 | 0 | 124 | 1 | 158.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 158 daAuts