vishdafish Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 0, D:1) a +0 club a +0 whip (5, 0, D:1) a +0 club a +0 club (9, -5, D:1) a +0 club (9, -1, D:1) 2 stones (9, 0, D:1) a +0 club (11, -1, D:1) a stone (13, -6, D:1) a +0 dagger (15, -4, D:1) a stone (16, -3, D:1) a stone (21, 2, D:1) a +0 hand axe (22, -7, D:1) a +0 club (24, 4, D:1) 8 bolts (27, 14, D:1) 16 stones (29, 10, D:1) a +0 robe (31, 22, D:1) 18 stones (36, 22, D:1) a +0 ring mail (37, -10, D:1) a +0 helmet (37, -6, D:1) a stone (37, -4, D:1) 3 stones (38, 19, D:1) 3 stones (39, 20, D:1) a +0 club (47, 4, D:1) a +0 dagger (48, -5, D:1) a +0 dagger (48, 32, D:1) 23 arrows (59, -8, D:1) 17 sling bullets (60, 15, D:1) a +0 whip (60, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 19 sling bullets (1, 3, D:2) a stone (1, 8, D:2) a +0 dagger 3 stones (2, 4, D:2) a stone (18, -8, D:2) a +0 leather armour (18, 9, D:2) 2 needles of paralysis (20, -15, D:2) a +0 club (21, -17, D:2) 23 arrows (25, 3, D:2) a stone (25, 4, D:2) a +0 club (26, 3, D:2) a stone (27, 2, D:2) a stone (29, -27, D:2) 4 sling bullets (30, -1, D:2) a stone (34, -24, D:2) a +0 hunting sling 19 stones (35, -30, D:2) an uncursed staff of power (35, -24, D:2) a +0 giant club a +0 club (36, -30, D:2) 11 stones (36, -24, D:2) a +0 dagger (39, -29, D:2) a +0 dagger (39, -25, D:2) a +0 hand axe (41, -27, D:2) a +0 ring mail (41, 11, D:2) a +0 dagger (47, -16, D:2) a +0 spear Level 3 of the Dungeon (3, -11, D:3) a +0 spear (13, 14, D:3) a +1 dagger of speed a +0 ring mail (16, -14, D:3) a +0 club (17, -20, D:3) a +0 dagger (18, -10, D:3) a +0 mace (21, -21, D:3) a +0 spear (35, -4, D:3) 17 arrows (37, 1, D:3) a +0 mace (38, -15, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (4, 5, D:4) a +0 ring mail (7, 1, D:4) 18 poisoned needles (18, 2, D:4) a +0 leather armour (21, 19, D:4) a +0 hand axe (23, 5, D:4) a +0 morningstar a +0 leather armour (25, 4, D:4) a +0 club (26, 4, D:4) a +0 chain mail (26, 5, D:4) a +0 club a +0 leather armour a +2 dagger of speed (26, 6, D:4) a +0 club a cursed +0 scale mail (47, 45, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) the +9 mace of Epaikis {crush, rC+ rN++ Str-3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It protects you from cold. It greatly protects you from negative energy. (11, -3, D:5) a +1 vampiric whip a +0 halberd (12, -3, D:5) a +0 chain mail a +0 short sword a +0 dagger a +0 club a +0 leather armour (13, 5, D:5) a +0 flail (14, -29, D:5) 14 stones (18, -2, D:5) a cursed -3 dagger a +0 robe (24, -10, D:5) 16 arrows (26, -23, D:5) a +0 dagger (29, -29, D:5) a +0 dagger a +0 robe (30, -29, D:5) a +0 dagger (34, -10, D:5) a +0 leather armour (34, 1, D:5) a cursed +0 leather armour (35, -30, D:5) the +9 halberd "Nuam Qaps" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. Level 6 of the Dungeon [Shop] Kusomos's Antique Weapon Shoppe a +0 hand axe (81 gold) a +0 quarterstaff (108 gold) the +3 dagger "Jellybane" {flame, +Rage MR- Int-3 SInv} (615 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. a +0 quarterstaff (108 gold) a +0 shortbow (81 gold) a +0 glaive (175 gold) a +0 short sword (81 gold) a +0 dagger (54 gold) a +0 hand axe (81 gold) a +0 dagger (54 gold) the +4 broad axe of Acuir Yre {chop, rPois} (1004 gold) It inflicts extra damage upon your enemies. It protects you from poison. a +2 falchion of protection (421 gold) a +0 war axe (94 gold) a cursed -3 rapier (2 gold) (0, 0, D:6) a +0 flail (8, 9, D:6) Magic for Neophytes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Confusing Touch Hexes 1 d - Corona Hexes 1 e - Apportation Translocation 1 Trog disapproves of the use of such an item. (10, 1, D:6) the +6 spear of Ysac {antimagic, -Tele rPois Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. (12, -14, D:6) a +0 hunting sling (35, -9, D:6) a +0 robe (39, 28, D:6) a +0 robe a +0 dagger (39, 29, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (40, 29, D:6) a +0 scale mail a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 robe (11, 20, D:7) the +6 hand axe "Dinteph" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (12, 2, D:7) a +0 quarterstaff (21, -6, D:7) an arrow (21, 7, D:7) a +0 whip (22, -7, D:7) an arrow (22, -6, D:7) an arrow (22, -5, D:7) 2 arrows (24, -9, D:7) an arrow (26, -12, D:7) a +0 shortbow an arrow (41, -15, D:7) a +0 dagger of venom a +0 robe (42, -18, D:7) a +0 dagger a +0 robe (43, -16, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (6, 27, D:8) 14 stones (19, 55, D:8) a +0 spear (24, 21, D:8) a +2 demon trident of venom (28, 26, D:8) a +0 hand axe (29, 26, D:8) a +0 short sword a +0 leather armour (29, 27, D:8) a +0 club (29, 28, D:8) a +0 dagger (30, 29, D:8) a -1 spear of flaming a +0 animal skin (32, 30, D:8) a cursed -2 flail a +0 scale mail (32, 34, D:8) a +0 dagger of venom (36, 12, D:8) 24 sling bullets (41, 34, D:8) 3 scrolls of random uselessness (45, 51, D:8) a +0 mace (46, 22, D:8) a +0 leather armour (52, 45, D:8) a +0 shortbow 12 arrows (53, 41, D:8) an arrow (53, 42, D:8) 2 arrows Level 9 of the Dungeon (0, 0, D:9) 25 arrows (2, 14, D:9) 15 arrows (3, -10, D:9) a +5 scimitar of freezing a +0 robe (4, -9, D:9) a cursed +3 mace a +0 robe (4, -8, D:9) a +4 war axe of freezing a +0 robe (4, 17, D:9) 14 arrows (5, 15, D:9) a +0 shortbow 14 arrows a +0 quarterstaff a +0 hunting sling 24 sling bullets a +0 leather armour (14, -11, D:9) a +0 cloak (15, 15, D:9) a cursed -3 halberd (16, 7, D:9) a +0 robe (16, 14, D:9) a +0 club (27, -8, D:9) a +0 dagger (31, -11, D:9) a +0 mace a +0 scale mail (32, -12, D:9) a +0 war axe a +0 leather armour (33, -11, D:9) a +0 war axe a +2 hunting sling of freezing a +0 chain mail a +1 dagger of protection (37, -13, D:9) 26 stones (38, -1, D:9) a +0 animal skin a +2 whip of freezing a +0 robe (39, -2, D:9) a +0 short sword (39, 0, D:9) 17 poisoned needles a +0 blowgun (40, -1, D:9) 17 poisoned needles a +0 blowgun a +0 dagger (40, 1, D:9) a +0 animal skin (40, 12, D:9) a +0 leather armour (40, 14, D:9) 22 sling bullets (41, 4, D:9) a +0 animal skin (49, -9, D:9) a +0 animal skin (53, 11, D:9) a +0 hunting sling Level 10 of the Dungeon (0, 0, D:10) 15 stones (0, 3, D:10) an arrow (0, 7, D:10) an arrow (5, -3, D:10) an arrow (5, 8, D:10) 21 stones (6, -4, D:10) 3 arrows (10, 3, D:10) a +0 falchion (12, -4, D:10) a scroll of identify (12, 12, D:10) a +0 quarterstaff (13, 8, D:10) a +0 dagger (13, 15, D:10) a cursed +0 plate armour a +0 long sword (13, 18, D:10) 5 arrows a +0 shortbow (14, 14, D:10) a +0 leather armour a +0 club (14, 15, D:10) a +2 antimagic executioner's axe (15, 7, D:10) a +0 ring mail a +0 flail a +0 hand axe (15, 9, D:10) a +0 short sword a +0 leather armour a +0 dagger (15, 11, D:10) a cursed +0 trident (15, 14, D:10) a +0 leather armour a +0 whip a +0 dagger (15, 17, D:10) an arrow (16, 7, D:10) a +0 hand axe (16, 17, D:10) an arrow (17, 8, D:10) a +2 morningstar of pain (18, 7, D:10) a +0 robe a +0 dagger (18, 17, D:10) 2 arrows (19, 7, D:10) 3 needles of confusion (20, 15, D:10) an arrow (26, 7, D:10) a +0 trident a +0 chain mail (26, 8, D:10) a +0 flail 14 stones a +0 ring mail (30, 7, D:10) a cursed +0 flail a +0 club (31, 6, D:10) a cursed +0 dagger a +0 robe (35, 7, D:10) a +0 mace (unseen) (38, 8, D:10) a +0 club (50, -9, D:10) 13 gold pieces Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 hand axe a +0 ring mail (0, 1, Orc:1) a +0 dagger a +0 robe (1, 0, Orc:1) a +0 halberd a +0 plate armour (5, 21, Orc:1) a +0 trident (5, 22, Orc:1) a +0 giant club (6, 20, Orc:1) a +0 mace a +2 leather armour of poison resistance (6, 21, Orc:1) a +0 trident a +0 ring mail (7, 12, Orc:1) a +1 shortbow of flaming 6 arrows (8, 10, Orc:1) an arrow (8, 12, Orc:1) an arrow (8, 18, Orc:1) a +0 giant spiked club a +0 giant club (9, 8, Orc:1) an arrow (9, 12, Orc:1) an arrow (10, 6, Orc:1) an arrow (10, 7, Orc:1) an arrow (11, 18, Orc:1) a +2 shortbow of freezing 8 arrows (14, 12, Orc:1) 2 tomahawks (15, 25, Orc:1) an arrow (16, 12, Orc:1) a tomahawk (16, 27, Orc:1) an arrow (17, 27, Orc:1) an arrow (18, 13, Orc:1) a +0 trident (18, 24, Orc:1) an arrow (19, 14, Orc:1) a +0 flail of protection 3 tomahawks a cursed +0 plate armour (19, 15, Orc:1) a +0 trident (19, 24, Orc:1) an arrow (19, 25, Orc:1) an arrow (20, 25, Orc:1) an arrow (21, 25, Orc:1) an arrow (21, 28, Orc:1) an arrow (22, 26, Orc:1) an arrow Level 2 of the Orcish Mines (0, 0, Orc:2) a bolt (1, -10, Orc:2) a bolt (1, 2, Orc:2) an arrow (2, -8, Orc:2) 2 bolts (2, 2, Orc:2) an arrow (3, 2, Orc:2) a +0 shortbow 9 arrows (4, -5, Orc:2) a +0 arbalest (unseen) (4, 3, Orc:2) 3 arrows (5, -8, Orc:2) a +0 glaive (unseen) (5, 3, Orc:2) an arrow (6, -4, Orc:2) a +3 mace (unseen) (7, 5, Orc:2) an arrow (7, 6, Orc:2) a +0 arbalest (unseen) (9, -5, Orc:2) a +0 short sword a +0 plate armour (9, 7, Orc:2) an arrow (12, 10, Orc:2) an arrow (13, 10, Orc:2) 2 arrows (14, 10, Orc:2) an arrow (16, 14, Orc:2) 2 arrows (16, 15, Orc:2) an arrow (16, 16, Orc:2) a bolt (18, 1, Orc:2) a tomahawk (19, 1, Orc:2) a tomahawk 2 bolts (19, 4, Orc:2) a +0 giant club a warg corpse (skeletalised by now) (23, 1, Orc:2) a bolt (25, 0, Orc:2) 2 bolts (26, 0, Orc:2) a tomahawk