Dungeon Crawl Stone Soup version 0.22-a0-348-gd16d139 (webtiles) character file. 28 vishdafish the Charmwright (level 3, 27/28 HPs) Began as a Demonspawn Skald on Apr 11, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (746 turns). vishdafish the Charmwright (Demonspawn Skald) Turns: 746, Time: 00:01:29 Health: 27/28 AC: 6 Str: 11 XL: 3 Next: 0% Magic: 6/6 EV: 12 Int: 15 God: Gold: 52 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . f - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: iridescent scales 1, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles i - 13 sling bullets Armour b - a +0 leather armour (worn) f - a +0 helmet (worn) Scrolls c - 2 scrolls of identify {unknown} g - a scroll of magic mapping {unknown} h - a scroll of fear {unknown} Potions e - 2 potions of magic {unknown} Comestibles d - 4 rations Skills: + Level 2.3 Fighting + Level 2.0 Polearms + Level 0.9 Armour + Level 2.0 Dodging + Level 2.1 Spellcasting + Level 3.2 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are immune to rotting. Message History You completely miss the leopard gecko. The leopard gecko barely misses you. You miss the leopard gecko. The leopard gecko misses you. You hit the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko barely misses you. You barely miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko closely misses you. The leopard gecko bites you. You hit the leopard gecko. You kill the leopard gecko! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel immune to rotting. A bat comes into view. Things that are here: a scroll labeled ZEOSTR HUUMI; a leopard gecko corpse A bat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #........# ########## ####.##### #.# #.# #.# #.# ### #.# ...b.##.# ### .#.# #...@# #...... #.##.# #.##.. # ... # #.##.# ..... #.##.##.# ##...## .......# ##.## #....# #.# # #....# #.# # ##...# You could see a bat. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A giant cockroach (D:1) 6 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 103 | D:1 | Reached skill level 3 in Charms 186 | D:1 | Gained mutation: You are partially covered in iridescent scales. (AC +2) [demonic ancestry] 186 | D:1 | Reached XP level 2. HP: 18/22 MP: 5/5 744 | D:1 | Gained mutation: You are immune to rotting. [demonic ancestry] 744 | D:1 | Reached XP level 3. HP: 27/28 MP: 6/6 746 | D:1 | Quit the game Vault maps used: D:1: doesnt_arrival_eight_statues Skill XL: | 1 2 | ---------------+-------+----- Charms | 3 | 3.2 Polearms | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 2.3 Armour | | 0.9 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Spear || 130 Stab: Sleeping || 1 Armor: Leather armour || 31 Dodge: Dodged || 71 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 41 | 0.0 | 0 | 24 | 0.0 | 746 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 41 | 0.0 | 0 | 24 | 0.0 | 746 +---------+---------+-------+---------+---------+-------+---------