Dungeon Crawl Stone Soup version 0.22-a0-223-g0f5d773 (webtiles) character file. 29 vishdafish the Slasher (level 3, 27/27 HPs) Began as a Demonspawn Gladiator on Feb 18, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:00:51 (727 turns). vishdafish the Slasher (Demonspawn Gladiator) Turns: 727, Time: 00:00:52 Health: 27/27 AC: 4 Str: 15 XL: 3 Next: 1% Magic: 3/3 EV: 13 Int: 9 God: Gold: 83 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: hooves 1, magic shield a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 2 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - 4 scrolls of identify {unknown} g - a scroll of amnesia {unknown} h - 2 scrolls of remove curse {unknown} i - a scroll of magic mapping {unknown} Comestibles f - 4 rations Skills: + Level 2.1 Fighting + Level 3.2 Long Blades + Level 2.0 Throwing + Level 0.2 Armour + Level 3.0 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. When hurt, damage is shared between your health and your magic reserves. Message History There is a stone staircase leading up here. A quokka comes into view. Found a ration. A quokka is nearby! The quokka misses you. Found a stone staircase leading up. You closely miss the quokka. Your kick misses the quokka. The quokka misses you. You riposte. You hit the quokka. The quokka is lightly wounded. The quokka barely misses you. You riposte. You slash the quokka! You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. You now have 83 gold pieces (gained 7). f - 4 rations (gained 1) i - a scroll labeled TIOCOTZ YNAM Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... ...# ... ##..# #...# #...# #..# #@.# ♣####..# ♣..#...# ♣♣......# ♣♣♣.......## ♣$.........# ♣♣..........## ♣♣............# #.............## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A bat (D:1) 5 goblins (D:1) A hobgoblin (D:1) A quokka (D:2) 2 frilled lizards (D:1) 2 kobolds (D:1) 6 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 53 | D:1 | Gained mutation: You have large cloven feet. [demonic ancestry] 53 | D:1 | Reached XP level 2. HP: 4/22 MP: 2/2 711 | D:2 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 711 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 727 | D:2 | Quit the game Vault maps used: D:1: dpeg_arrival_arbitrary_c D:2: kennysheep_ying_yang, serial_forest, infiniplex_forest_end_1, infiniplex_forest_zigzag_1, infiniplex_forest_zigzag_2, infiniplex_forest_corner_1, infiniplex_forest_join, makhleb_blood_cavern_becter Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.2 Throwing | 2 | 2.0 Dodging | 3 | 3.0 Fighting | | 2.1 Armour | | 0.2 Action || total -------------------------++------- Melee: Long sword || 37 Kick || 3 Throw: Throwing net || 3 Armor: Leather armour || 18 Dodge: Dodged || 37 Rpst.: Long sword || 13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 42 | 0.0 | 0 | 19 | 0.0 | 727 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 40 | 0.0 | 0 | 18 | 0.0 | 706 D:2 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 21 +---------+---------+-------+---------+---------+-------+---------