Dungeon Crawl Stone Soup version 0.22-a0-223-g0f5d773 (webtiles) character file. 29 vishdafish the Slasher (level 3, 27/27 HPs) Began as a Demonspawn Gladiator on Feb 18, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:00:51 (995 turns). vishdafish the Slasher (Demonspawn Gladiator) Turns: 995, Time: 00:00:52 Health: 27/27 AC: 4 Str: 15 XL: 3 Next: 1% Magic: 3/3 EV: 13 Int: 9 God: Gold: 37 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (helmet restricted) rElec . Reflect . i - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... g - amulet of rage HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: antennae 1, magic shield a: Evoke Berserk Rage You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet i - a +0 cloak (worn) Jewellery g - an amulet of rage (around neck) Scrolls h - 3 scrolls of identify {unknown} Potions e - 2 potions of curing {unknown} Comestibles f - 2 rations Skills: + Level 2.2 Fighting * Level 3.1 Long Blades + Level 2.0 Throwing + Level 2.8 Dodging * Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. When hurt, damage is shared between your health and your magic reserves. Message History The worm barely misses you. You hit the worm. The worm is moderately wounded. The worm barely misses you. You riposte. You completely miss the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. You slash the worm! The worm is almost dead. The worm bites you. You slash the worm! You kill the worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.# ############### ##.# #>............# ##.# #.######.####.# ...####'#### #.# .###.......# #.# # .# #.......###.#####.### .# #.......+............ '###.......###.#.......# ..........## #.#@......# ..........# #.#.......# ..........# #.#.......# ..........# #.#.......# ########### #.######..# #. ..# #### .# ...# ...# There were no monsters in sight! Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) 2 leopard geckos 4 giant cockroaches (D:1) 2 kobolds (D:1) 3 bats 2 frilled lizards (D:1) 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 327 | D:1 | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 327 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 367 | D:1 | Reached skill level 3 in Long Blades 530 | D:1 | Reached skill level 1 in Evocations 959 | D:2 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 959 | D:2 | Reached XP level 3. HP: 23/27 MP: 3/3 995 | D:2 | Quit the game Vault maps used: D:1: dpeg_arrival_snail Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.1 Throwing | 2 | 2.0 Evocations | 1 | 1.1 Fighting | | 2.2 Dodging | | 2.8 Action || total -------------------------++------- Melee: Long sword || 45 Armor: Leather armour || 8 Dodge: Dodged || 46 Rpst.: Long sword || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 42 | 0.0 | 0 | 21 | 0.0 | 995 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 33 | 0.0 | 0 | 18 | 0.0 | 848 D:2 | 0 | 9 | 0.0 | 0 | 3 | 0.0 | 147 +---------+---------+-------+---------+---------+-------+---------