Dungeon Crawl Stone Soup version 0.22-a0-135-g6f012ad (webtiles) character file. 11 vishdafish the Charmwright (level 2, 19/22 HPs) Began as a Demonspawn Skald on Jan 31, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (290 turns). vishdafish the Charmwright (Demonspawn Skald) Turns: 290, Time: 00:00:30 Health: 19/22 AC: 3 Str: 11 XL: 2 Next: 13% Magic: 4/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: - Level 2.0 Fighting * Level 2.1 Polearms + Level 1.1 Armour + Level 2.0 Dodging - Level 2.0 Spellcasting + Level 2.8 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The rat is moderately wounded. The rat closely misses you. You hit the rat. You kill the rat! You barely miss the goblin. You hit the goblin. You kill the goblin! Your Dodging skill increases to level 2! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a hobgoblin corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...#### ##...... ..### ...... ..#.. #... ..#.# #.#####.#.# #@....#.#.# #####.#.#.####### .###...#.#.......# ...........######.## )................... #.###..)##..##.##### # #...###.##.'.... #.[.# #.######## ##### #.. There were no monsters in sight! Vanquished Creatures A worm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 14 | D:1 | Reached skill level 1 in Armour 284 | D:1 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 284 | D:1 | Reached XP level 2. HP: 19/22 MP: 3/5 290 | D:1 | Quit the game Vault maps used: D:1: evilmike_arrival_run_for_it Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.1 Polearms | 2 | 2.1 Dodging | 2 | 2.0 Fighting | | 2.0 Spellcasting | | 2.0 Charms | | 2.8 Action || total -------------------------++------- Melee: Spear || 32 Cast: Infusion || 3 Armor: Leather armour || 4 Dodge: Dodged || 22 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 16 | 0.0 | 0 | 7 | 0.0 | 290 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 16 | 0.0 | 0 | 7 | 0.0 | 290 +---------+---------+-------+---------+---------+-------+---------