Dungeon Crawl Stone Soup version 0.21-a0-584-g185da8e (webtiles) character file. 29 vishdafish the Charmwright (level 3, 26/27 HPs) Began as a Demonspawn Skald on Dec 20, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (813 turns). vishdafish the Charmwright (Demonspawn Skald) Turns: 813, Time: 00:01:35 Health: 26/27 AC: 5 Str: 11 XL: 3 Next: 1% Magic: 6/6 EV: 12 Int: 15 God: Gold: 23 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: iridescent scales 1, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery g - an uncursed ring of protection from magic {unknown} Scrolls h - a scroll of blinking {unknown} Potions e - 2 potions of curing {unknown} f - a potion of lignification {unknown} i - a potion of heal wounds {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: - Level 2.0 Fighting * Level 2.5 Polearms - Level 1.2 Armour + Level 2.1 Dodging - Level 2.0 Spellcasting + Level 3.0 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 9% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are immune to rotting. Message History The jackal is lightly wounded. The jackal barely misses you. x2 You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel immune to rotting. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#######..# #.# #..# #.# ##.######.# !###........# ...######...# .#..# #...### b....##..## ....##.# ..h#@# .#.#.#.#h# #...h..hh# .$##.....# ##...## #...# ...## .... ##### You could see 3 jackals. Vanquished Creatures An ooze (D:1) 4 bats (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 5 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 32 | D:1 | Reached skill level 1 in Armour 185 | D:1 | Gained mutation: You are partially covered in iridescent scales. (AC +2) [demonic ancestry] 185 | D:1 | Reached XP level 2. HP: 11/22 MP: 5/5 807 | D:1 | Reached skill level 3 in Charms 811 | D:1 | Gained mutation: You are immune to rotting. [demonic ancestry] 811 | D:1 | Reached XP level 3. HP: 25/27 MP: 6/6 813 | D:1 | Quit the game Vault maps used: D:1: elethiomel_arrival_quiet, minmay_misc_feat_tiny, hangedman_decor_opposing, st_stairs_10 Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.2 Polearms | 2 | 2.5 Dodging | 2 | 2.1 Charms | 3 | 3.0 Fighting | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Spear || 87 Armor: Leather armour || 28 Dodge: Dodged || 54 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 42 | 0.0 | 0 | 22 | 0.0 | 813 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 42 | 0.0 | 0 | 22 | 0.0 | 813 +---------+---------+-------+---------+---------+-------+---------