Dungeon Crawl Stone Soup version 0.21-a0-414-gba8bdf1 (webtiles) character file. 9 vishdafish the Charmwright (level 2, 17/22 HPs) Began as a Demonspawn Skald on Oct 14, 2017. Quit the game on level 1 of the Dungeon on Nov 2, 2017. The game lasted 00:00:32 (220 turns). vishdafish the Charmwright (Demonspawn Skald) Turns: 220, Time: 00:00:33 Health: 17/22 AC: 3 Str: 11 XL: 2 Next: 6% Magic: 5/5 EV: 12 Int: 14 God: Gold: 39 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} Potions h - a potion of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - a royal jelly g - a meat ration Skills: - Level 2.0 Fighting * Level 2.1 Axes + Level 1.1 Armour + Level 1.9 Dodging - Level 2.0 Spellcasting + Level 2.8 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. Message History The kobold closely misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a rat corpse. Your magical contamination has completely faded away. h - a lumpy puce potion Welcome back, vishdafish the Demonspawn Skald. Press ? for a list of commands and other information. Sorry, you're not good enough to have a special ability. You open the door. A bat and a rat come into view. Found a pair of boots. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#..#...#### ##.## #.#.#..###..#........####...## .....###....#.....br.+..>..(†#### #..###......#........####........ ####........#....... ##....... ##..........# ....[ #....... ............# ... #....... ...........<# #'# #....... ............####@#########....... ##..........#..#.#.......#....... ###........##.#.#.#####.####.### ###......##.....#####.# #.# ###....#.........##.# #.# ###..##.....##.##.# #.# #####.#.#.##.##.####.# #......#.#.##.........# ########.#.......###### You could see a bat (sleeping) and a rat. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 37 | D:1 | Reached skill level 1 in Armour 173 | D:1 | Gained mutation: You are immune to rotting. [demonic ancestry] 173 | D:1 | Reached XP level 2. HP: 17/22 MP: 3/5 206 | D:1 | Upgraded the game from 0.21-a0-364-gbd1fde4 to 0.21-a0-414-gba8bdf1 220 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_funnel, minmay_cupped Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.1 Axes | 2 | 2.1 Fighting | | 2.0 Dodging | | 1.9 Spellcasting | | 2.0 Charms | | 2.8 Action || total -------------------------++------- Melee: Hand axe || 30 Cast: Infusion || 1 Armor: Leather armour || 6 Dodge: Dodged || 26 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 14 | 0.0 | 0 | 9 | 0.0 | 220 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 14 | 0.0 | 0 | 9 | 0.0 | 220 +---------+---------+-------+---------+---------+-------+---------