Dungeon Crawl Stone Soup version 0.21-a0-348-ga060c75 (webtiles) character file. 8 vishdafish the Charmwright (level 2, 19/22 HPs) Began as a Demonspawn Skald on Oct 6, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (286 turns). vishdafish the Charmwright (Demonspawn Skald) Turns: 286, Time: 00:00:31 Health: 19/22 AC: 3 Str: 11 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 14 God: Gold: 17 SH: 0 Dex: 18 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn f - +6 ring of dexterity MPRegen 0.09/turn (no ring) @: infused (expiring) A: nightstalker 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery f - a +6 ring of dexterity (left hand) Scrolls e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions g - a potion of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 bread rations Skills: - Level 2.0 Fighting + Level 2.0 Polearms + Level 1.1 Armour + Level 2.0 Dodging - Level 2.0 Spellcasting + Level 2.8 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History You now have 17 gold pieces. A goblin comes into view. It is wielding a dagger. The goblin shouts! A goblin is nearby! Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You barely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a dagger. You hit the goblin! You kill the goblin! Your Polearms skill increases to level 2! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. You start resting. Your magical infusion is running out. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .# ..# #. ... #..# #.# #. #.# #..##..### #. #.##.#........ #. .... #..#.... #.###.####..#..#### #.....##........... #.#####................# .........#.##.#.@).....# #######.###.#.#......... ##....## ##..##....$... #....(.###.####.......# ##.......#.## #.......# .......##.## ###.##### ..#...##### .# ..##..# .# ..##..# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 55 | D:1 | Reached skill level 1 in Armour 278 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 278 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/5 286 | D:1 | Quit the game Vault maps used: D:1: kennysheep_arrival_seaside Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.1 Polearms | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 2.0 Spellcasting | | 2.0 Charms | | 2.8 Action || total -------------------------++------- Melee: Spear || 23 Cast: Infusion || 2 Armor: Leather armour || 8 Dodge: Dodged || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 12 | 0.0 | 0 | 6 | 0.0 | 286 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 12 | 0.0 | 0 | 6 | 0.0 | 286 +---------+---------+-------+---------+---------+-------+---------