Dungeon Crawl Stone Soup version 0.21-a0-348-ga060c75 (webtiles) character file. 8 vishdafish the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Oct 6, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (700 turns). vishdafish the Charmwright (Demonspawn Skald) Turns: 700, Time: 00:01:08 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 14 God: Gold: 31 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: infused A: nightstalker 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles e - 5 tomahawks of returning (quivered) Armour b - a +0 leather armour (worn) Scrolls f - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of remove curse {unknown} Potions g - a potion of cancellation {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.1 Fighting * Level 2.0 Polearms - Level 1.0 Armour + Level 2.0 Dodging - Level 2.0 Spellcasting + Level 2.8 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You closely miss the bat. The bat barely misses you. The bat barely misses you. Found a glowing hand axe. Attack whom? Press: ? - help, Dir - move target cursor, f - bat Aim: a bat You reach to attack! You closely miss the bat. The bat barely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - bat Aim: a bat You reach to attack! You hit the bat. You kill the bat! Your Polearms skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.§##..+)><.'..##. #.......###.##..... # #..≈§≈≈..##'#..≈≈≈≈ #. #.≈≈≈≈≈≈......≈≈≈≈≈ ...###.≈≈≈≈≈≈......≈≈≈≈≈ )......≈§≈≈≈≈......≈≈≈≈≈ ........≈≈≈≈...#....≈≈≈≈ ...........[............ .....†.@.........#.####. .......#######..##.# . ...###. #....)..).####. . #. #.###.......... #. ##.##.####. #. #.#..# #. #.####.#..####. .. #.............. ....#.#.#..##### There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) 2 hobgoblins A bat (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 45 | D:1 | Reached skill level 1 in Armour 699 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 699 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 700 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_pits D:2: lemuel_doored_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.0 Dodging | 2 | 2.0 Polearms | 2 | 2.0 Fighting | | 2.1 Spellcasting | | 2.0 Charms | | 2.8 Action || total -------------------------++------- Melee: Spear || 28 Cast: Infusion || 4 Armor: Leather armour || 5 Dodge: Dodged || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 12 | 0.0 | 0 | 7 | 0.0 | 700 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 10 | 0.0 | 0 | 6 | 0.0 | 695 D:2 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 5 +---------+---------+-------+---------+---------+-------+---------