Dungeon Crawl Stone Soup version 0.21-a0-278-ga722497 (webtiles) character file. 9 vishdafish the Skirmisher (level 2, 22/24 HPs) Began as a Demonspawn Fighter on Sept 23, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (241 turns). vishdafish the Skirmisher (Demonspawn Fighter) Turns: 241, Time: 00:00:26 Health: 22/24 AC: 6 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 8 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls e - a scroll of fear {unknown} l - a scroll of identify {unknown} Potions d - a potion of might g - a potion of invisibility {unknown} i - a potion of brilliance {unknown} j - a potion of ambrosia {unknown} Comestibles f - a bread ration h - 2 royal jellies k - a meat ration Skills: + Level 3.1 Fighting + Level 1.8 Axes + Level 2.9 Armour + Level 2.9 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You see here a stone. The kobold hits you but does no damage. You completely miss the kobold. The kobold hits you but does no damage. x2 You barely miss the kobold. You block the kobold's attack. You hit the kobold. The kobold is severely wounded. You block the kobold's attack. The kobold hits you. You hit the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. You now have 8 gold pieces. You open the door. There is an open door here. Found a hand axe. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#)## ....# ..... ... ... #.# #.# #@# ######### #.# #.......# #.# #.#####.# #.# #.#####.########.# ........#.....##.# #.#...........##.###### ##### #########.............### #...# #########.....#...#.....####...## There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vishdafish the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 217 | D:1 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +0) [demonic ancestry] 217 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 241 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_a, minmay_misc_feat_diagonals Action || total -------------------------++------- Melee: War axe || 45 Armor: Scale mail || 34 Dodge: Dodged || 17 Block: Shield || 40 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 241 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 241 +---------+---------+-------+---------+---------+-------+---------