vible Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (5, 21, D:1) a +0 leather armour (9, 7, D:1) 10 bolts (10, 15, D:1) an uncursed ring of ice a +0 club (14, 14, D:1) a scroll of immolation (19, 29, D:1) a +0 dagger (22, 21, D:1) a +0 club a +0 shield a +0 short sword (31, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 0, D:2) 17 bolts (3, -24, D:2) a +0 club (3, -7, D:2) a +0 whip (5, -21, D:2) a +0 club (8, -21, D:2) a +0 falchion (8, -19, D:2) a +0 mace (9, -27, D:2) 13 bolts (10, -21, D:2) a cursed -1 hand axe (10, -19, D:2) a +0 spear (13, 4, D:2) a +0 club (14, -16, D:2) a +0 hunting sling (26, -23, D:2) an uncursed amulet of the gourmand (33, -28, D:2) a +0 short sword (34, -30, D:2) a +0 club a cursed +0 robe (35, -25, D:2) a scroll of random uselessness (40, 17, D:2) a +0 dagger (50, 13, D:2) a +0 short sword (51, 16, D:2) a +0 dagger (52, 9, D:2) 22 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (4, 21, D:3) a +0 short sword (10, 29, D:3) a +0 whip (11, 2, D:3) a cursed -2 dagger (12, 21, D:3) a +0 ring mail a +0 hand axe (31, -10, D:3) 15 arrows (32, 18, D:3) a +0 dagger (33, -10, D:3) a +0 robe (33, 18, D:3) a +1 dagger of draining (35, 0, D:3) a +0 dagger a +0 chain mail (41, 25, D:3) a +0 club a +0 scale mail (42, 24, D:3) a +0 dagger a +0 short sword a +0 chain mail a +0 whip (43, 24, D:3) a +0 dagger a +0 robe (44, 24, D:3) a +0 club (47, 25, D:3) a +0 robe Level 4 of the Dungeon [Shop] Asahofaafo's Jewellery Boutique a +4 ring of dexterity (351 gold) an uncursed amulet of rage (520 gold) a +1 ring of protection (39 gold) an uncursed ring of magical power (260 gold) an uncursed ring of positive energy (260 gold) an uncursed ring of ice (325 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed amulet of regeneration (390 gold) a cursed -3 ring of intelligence (26 gold) an uncursed ring of magical power (260 gold) [Shop] Ineutako's Weapon Shop 18 arrows (46 gold) the +6 dagger of the Dungeon {speed, Fragile rF++ Str+3} (795 gold) Attacks with this weapon are significantly faster. It affects your strength (+3). It greatly protects you from fire. It will be destroyed if unequipped. the +6 falchion of Welfare {flame, Str+5} (687 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). a +4 hand axe of chopping (344 gold) a +2 mace of holy wrath (226 gold) 17 bolts (44 gold) a +0 club (13 gold) a +0 dagger (26 gold) a +0 flail (45 gold) a +0 scimitar (52 gold) [Shop] Neykax's Antique Weapon Emporium the +7 rapier of Crystal {venom, +Inv rPois rF+} (1625 gold) It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It lets you turn invisible. a +6 antimagic spear (1025 gold) a +3 rapier of electrocution (675 gold) a +2 rapier of venom (420 gold) a +4 vampiric lajatang (1675 gold) a +0 rapier (100 gold) a +0 flail (87 gold) the +12 quarterstaff "Linwiew" {pain, MR+} (2065 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. Elyvilon disapproves of the use of such an item. a +0 rapier (100 gold) a +1 vampiric hand axe (400 gold) a cursed -3 blowgun (2 gold) a +3 flail (512 gold) [Shop] Rasececs's Distillery 2 potions of curing (84 gold) a potion of cure mutation (350 gold) a potion of berserk rage (70 gold) a potion of cancellation (112 gold) a potion of resistance (140 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of beneficial mutation (490 gold) a potion of ambrosia (112 gold) a potion of brilliance (56 gold) a potion of resistance (140 gold) (0, 0, D:4) a +0 hand axe (2, 9, D:4) a +0 ring mail (5, -10, D:4) a +0 robe (12, -29, D:4) a +0 rapier (18, -27, D:4) a cursed +0 dagger a +0 robe (20, -33, D:4) a +0 club a +0 dagger (22, -18, D:4) a +0 short sword (24, -38, D:4) a +0 scythe a +2 robe of cold resistance (26, -7, D:4) a wand of flame (19/48) (28, -13, D:4) a +0 flail (35, -2, D:4) a +0 giant spiked club (36, -46, D:4) a +0 robe (44, -19, D:4) a +0 club a +0 leather armour (50, -3, D:4) a +0 club (56, -11, D:4) a +0 flail (57, -10, D:4) a +0 halberd Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (12, 0, D:5) a +0 robe (18, -4, D:5) a +0 robe (22, 12, D:5) 5 tomahawks (23, 11, D:5) 15 bolts (24, 8, D:5) a +0 dagger (24, 12, D:5) a +0 dagger (25, 7, D:5) 2 tomahawks (25, 8, D:5) a +0 dagger a +0 leather armour (28, -20, D:5) a +0 glaive of protection (28, -9, D:5) a +0 rapier (30, -15, D:5) a +0 club (37, -16, D:5) a +0 shortbow 4 arrows (38, -15, D:5) an arrow (40, -15, D:5) 2 arrows (53, -25, D:5) a +0 hunting sling (53, -9, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of poison resistance (3, -8, D:6) a +0 short sword (7, -14, D:6) a +0 giant spiked club (7, 9, D:6) a scroll of identify (8, -14, D:6) 22 arrows an ossuary (0, 0, Ossuary) a +0 robe (7, -1, Ossuary) a +1 war axe a +0 robe (27, -5, Ossuary) a +3 morningstar a +0 robe (27, 5, Ossuary) a +3 falchion a +0 robe (33, 0, Ossuary) a wand of random effects (29/48)