Dungeon Crawl Stone Soup version 0.34-a0-1503-gac88d310f9 (webtiles) character file. Game seed: 6882836691161761006 166857 ventricule the Peltast (level 17, -1/130 (150) HPs) Began as a Human Delver on Nov 28, 2025. Was a High Priest of Ashenzari. Slain by a raiju (9 damage) ... summoned by Mlioglotl ... on level 1 of the Swamp on Nov 29, 2025. The game lasted 01:41:53 (26709 turns). ventricule the Peltast (Human Delver) Turns: 26709, Time: 01:41:54 HP: -1/130 (150) AC: 41 Str: 24 XL: 17 Next: 61% MP: 21/21 EV: 0 Int: 13 God: Ashenzari [*****.] Gold: 1002 SH: 20 Dex: 16 Spells: 16/16 levels left rFire + + + (20%) I - +6 double sword of Zarim {elec, rPois rN+ Will+} rCold + + . (33%) o - +5 kite shield "Ensconced Together" {Harm *Slow rC++ rCorr, Bglg, Dev} (curse) rNeg + . . (50%) B - +6 crystal plate armour of Apeoromancy {rF+ MP+4, Elem, Melee} (curse) rPois + (33%) h - melded +1 helmet of Ashenzari's Burden {Light, Bglg, Dev} (curse) rElec . (100%) z - melded scarf of the Cursed Portent {rC+ rF+, Sorc, Cun} (curse) rCorr + (50%) j - +0 pair of gloves of the Bound God {Dev, Comp} (curse) SInv + c - +2 pair of boots "Oscillating Fan" {Str+4, Range, Self} (curse) Will ++... y - amulet "Bound Asceticism" {RegenMP+, Dev, Range} (curse) Stlth H - ring of Ashenzari's Repose {*Corrode ^Drain rF+++ AC+4 Str+3, Self, Range} (curse) HPRegen 0.41/turn t - ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2, Dev, Sorc} (curse) MPRegen 0.57/turn u - medusa talisman %: corrode self (3%), slow self (1%), harm (+30% outgoing, +20% incoming), clarity @: on fire, medusa-form, on lithotoxin cooldown, glowing, constricted, studying Shields, drained A: stinger hair, lithotoxin, explore regen }: 1/15 runes: gossamer a: Renounce Religion, Shatter the Chains You were on level 1 of the Swamp. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You had a mane of long, stinging tendrils on your head. You visited 6 branches of the dungeon, and saw 25 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 2359 gold pieces. You spent 1357 gold pieces at shops. Inventory: Hand Weapons a - a +0 falchion r - the +8 rapier of Evisceration {holy, rElec rF+++ rC+ Int-2} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. I - the +6 double sword of Zarim (weapon) {elec, rPois rN+ Will+} (You found it in the Necropolis) rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. Missiles e - 5 javelins C - 4 curare-tipped darts E - 4 throwing nets Armour b - a +0 leather armour c - the cursed +2 pair of boots "Oscillating Fan" (worn) {Str+4, Range, Self} (You bought it in a shop on level 2 of the Orcish Mines) Str+4: It affects your strength (+4). It cannot be enchanted further. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. f - a +0 ring mail g - a +0 helmet h - the cursed +1 helmet of Ashenzari's Burden (melded) {Light, Bglg, Dev} (You took it off Robin on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Devices: Evocations and Shapeshifting. i - an orb of mayhem j - the cursed +0 pair of gloves of the Bound God (worn) {Dev, Comp} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Companions: Summonings, Necromancy and Forgecraft. m - a +0 plate armour o - the cursed +5 kite shield "Ensconced Together" (worn) {Harm *Slow rC++ rCorr, Bglg, Dev} (You found it on level 5 of the Dungeon) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Devices: Evocations and Shapeshifting. v - a +0 helmet of intelligence z - the cursed scarf of the Cursed Portent (melded) {rC+ rF+, Sorc, Cun} (You found it on level 5 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. B - the cursed +6 crystal plate armour of Apeoromancy (worn) {rF+ MP+4, Elem, Melee} (You acquired it on level 5 of the Lair of Beasts) rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Magical Staves q - a staff of conjuration Jewellery d - a ring of resist corrosion l - a ring of magical power p - a ring of see invisible s - a ring of magical power t - a cursed ring of the Octopus King (worn) {rCorr HP+2 AC+2 EV+2 SH+2, Dev, Sorc} (You found it on level 5 of the Lair of Beasts) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Sorcery: Conjurations and Alchemy. x - a ring of protection from cold y - the cursed amulet "Bound Asceticism" (worn) {RegenMP+, Dev, Range} (You found it on level 4 of the Lair of Beasts) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Ranged Combat: Ranged Weapons and Throwing. A - a +6 ring of intelligence D - a ring of positive energy F - a +6 ring of dexterity H - the cursed ring of Ashenzari's Repose (worn) {*Corrode ^Drain rF+++ AC+4 Str+3, Self, Range} (You found it in an ice cave) [ring of protection] *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Ranged Combat: Ranged Weapons and Throwing. Talismans n - a riddle talisman u - a medusa talisman (worn) w - a wellspring talisman G - a talisman of death Wands d - a wand of digging (3) p - a wand of polymorph (24) e - a wand of paralysis (6) f - a wand of mindburst (13) a - a wand of flame (5) c - a wand of roots (4) Scrolls g - 2 scrolls of fog r - 4 scrolls of revelation I - 2 scrolls of immolation N - 3 scrolls of noise i - 12 scrolls of identify f - 2 scrolls of fear x - 4 scrolls of amnesia a - 4 scrolls of enchant armour w - 3 scrolls of enchant weapon s - a scroll of butterflies S - a scroll of silence Potions w - 2 potions of heal wounds h - 2 potions of haste {@q3} L - 4 potions of lignification m - a potion of might f - 3 potions of moonshine A - 5 potions of attraction M - 4 potions of mutation i - 2 potions of invisibility c - 8 potions of curing b - 5 potions of brilliance a - 6 potions of ambrosia g - a potion of magic C - a potion of cancellation r - 2 potions of resistance e - a potion of enlightenment Skills: + Level 14.3(17.4) Fighting + Level 14.1(16.1) Long Blades + Level 15.1 Armour - Level 7.5 Dodging - Level 5.5 Stealth + Level 15.5 Shields + Level 12.0(17.0) Shapeshifting You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 100% 1 Freeze Ice 0% 1d3 100% 1 Magic Dart Conj 0% 1d3 100% 1 Sandblast Erth 0% 2d4 100% 1 Shock Conj/Air 0% 1d3 100% 1 Blink Tloc 0% N/A 100% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Grave Claw Necr 0% 2d7 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Scorch Fire 0% 2d5 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Sublimation of Blood Necr 0% N/A 100% 2 Hailstorm Conj/Ice 0% 3d5 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Detonation Catalyst Fire/Alch 0% 2d9 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (1/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 ( D:4 : Orc:2 *:([ Annotations: D:1 exclusion: staircase D:3 exclusion: door, Sigmund D:10 1 transporter Lair:4 1 runed translucent door Swamp:1 Mlioglotl Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. You regain HP and MP as you explore. Message History The flurry of pyrophoric scales hits you. You are covered in intense liquid fire! Move or burn! The tentacled starspawn bites you but does no damage. The tentacled starspawn engulfs you. * * * LOW HITPOINT WARNING * * * Okay, then. You slice Mlioglotl!! Mlioglotl is almost dead. Your tendrils sting the ufetubus. The ufetubus looks as sick as possible! Your tendrils sting the starspawn tentacle. Your tendrils sting the raiju. The raiju looks as sick as possible! Your tendrils sting the sun moth. The sun moth looks as sick as possible! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Mlioglotl stops moving altogether! You kill the ufetubus! The ufetubus disappears in a puff of smoke! You block the small abomination's attack. The raiju bites you. * * * LOW HITPOINT WARNING * * * The raiju shocks you! * * * LOW HITPOINT WARNING * * * The starspawn tentacle constricts you. * * * LOW HITPOINT WARNING * * * The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! You feel much better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The foxfire dissipates. You block the small abomination's attack. You block the tentacled starspawn's attack. The tentacled starspawn engulfs you. * * * LOW HITPOINT WARNING * * * The sun moth bites you! * * * LOW HITPOINT WARNING * * * The raiju bites you. * * * LOW HITPOINT WARNING * * * The raiju shocks you! You die... .♣.♣.[...♣*♣♣**,******** ~.,~....[♣♣~♣♣..#♣§..♣,** ~*,*~......~.♣~.~~.~~~,~* ♣♣*♣♣....~~.♣..~..~~~,,,, ~♣♣♣~...~).~.♣....~♣*,*,* ............~.~..♣.♣♣**** .~.~~..........v3~.§♣ .♣~.~~...§~..~§XXx5♣♣ #######...v§Xv