ventricule Level 1 of the Dungeon (0, 0, D:1) a scroll of identify (7, 2, D:1) 22 arrows (-26, 5, D:1) 8 stones (6, 6, D:1) a scroll of remove curse (17, 9, D:1) a potion of heal wounds (17, 10, D:1) a +0 club (7, 14, D:1) 12 stones (-8, 20, D:1) 16 stones (17, 20, D:1) a scroll of recharging (-21, 28, D:1) 2 stones (14, 28, D:1) a +0 club (0, 29, D:1) a +0 cloak (-21, 30, D:1) a stone (-7, 30, D:1) a +0 club (-21, 32, D:1) a stone (6, 36, D:1) a +0 club (0, 37, D:1) a +0 hand axe (3, 38, D:1) a +0 short sword (28, 43, D:1) a scroll of fear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (21, 1, D:2) a beef jerky (-14, 8, D:2) a ball python corpse (skeletalised by now) (-20, 11, D:2) a rat corpse (skeletalised by now) (0, 11, D:2) a potion of mutation (31, 12, D:2) 21 stones (-10, 13, D:2) a scroll of amnesia (11, 18, D:2) a scroll of amnesia (-10, 19, D:2) a potion of flight (-7, 19, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (-7, 33, D:2) a +0 club a goblin corpse (skeletalised by now) (-10, 36, D:2) a giant gecko corpse (skeletalised by now) (-11, 43, D:2) a scroll of random uselessness (-10, 44, D:2) a scroll of fear (-15, 47, D:2) an adder corpse (skeletalised by now) (-6, 48, D:2) a +0 club (0, 48, D:2) 3 scrolls of magic mapping (-10, 49, D:2) a +0 club (11, 49, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a +0 club a hobgoblin corpse (-2, 2, D:3) a +0 short sword (-11, 9, D:3) a +0 leather armour (-6, 12, D:3) a +0 short sword