vatarom Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 16, D:1) a +0 dagger (8, 11, D:1) a +0 club (10, 1, D:1) a +0 mace (17, -1, D:1) a +0 club (18, -1, D:1) a +2 leather armour a +0 club (21, 4, D:1) a +0 dagger (25, 2, D:1) a +0 club (27, -9, D:1) a +0 club (36, -17, D:1) 14 bolts (36, -14, D:1) a +0 mace (46, 10, D:1) 25 stones (52, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 club (4, 10, D:2) a +0 dagger (5, 16, D:2) a +0 hunting sling (10, -1, D:2) a +0 club (19, 24, D:2) a +0 club (20, 28, D:2) a +0 club (21, 1, D:2) 15 bolts (21, 28, D:2) a stone (21, 29, D:2) 2 stones (22, 28, D:2) a stone (25, -2, D:2) a +0 ring mail (29, -2, D:2) a +0 club (32, 29, D:2) 29 stones (37, 0, D:2) a +0 club (40, -10, D:2) a +0 mace (40, 37, D:2) a +0 spear (41, 34, D:2) a +0 dagger (42, 20, D:2) a +0 leather armour (45, 7, D:2) a +0 mace of chaos (46, 5, D:2) a +0 dagger (53, -3, D:2) 16 arrows Level 3 of the Dungeon (9, 9, D:3) a +0 quarterstaff (10, 8, D:3) a +0 scythe a +0 robe (17, 1, D:3) a +0 long sword (20, 11, D:3) a +0 club (20, 48, D:3) 15 poisoned needles (25, 21, D:3) a stone (25, 22, D:3) a stone (25, 25, D:3) a +0 short sword a stone (27, 29, D:3) a +0 short sword (28, 48, D:3) a +0 short sword a +0 leather armour (29, 11, D:3) a stone (30, 11, D:3) a stone (31, 11, D:3) a stone (35, 12, D:3) a +0 club 2 stones (35, 40, D:3) a +0 whip (36, 41, D:3) a tomahawk a +0 flail a +0 scale mail (38, 42, D:3) a +0 falchion 4 tomahawks (49, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, 2, D:4) a +0 spear (8, -16, D:4) the +7 short sword "Zauck" {protect, *Rage Str+2 Dex+10} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your dexterity (+10). It may make you go berserk in combat. (8, 11, D:4) a +0 shortbow 6 arrows (8, 16, D:4) 8 tomahawks (8, 20, D:4) 3 tomahawks (9, 25, D:4) a book of Callings (11, -7, D:4) a +0 whip (11, -6, D:4) a +0 whip (12, 10, D:4) a +0 dagger a +0 robe (13, -12, D:4) a +0 chain mail (14, -2, D:4) a +0 mace a +0 scale mail (14, -1, D:4) a +0 club a +0 leather armour (14, 0, D:4) a +0 club a cursed -1 chain mail (17, 8, D:4) 21 stones (18, -3, D:4) 23 stones (36, 1, D:4) 18 bolts Level 5 of the Dungeon (38, 8, D:5) a +0 falchion (42, -27, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) the cursed +0 ring mail "Teegg" {+Fly} It lets you fly. It has a curse placed upon it. (2, -1, D:6) 13 arrows (3, 10, D:6) a +2 rapier of draining (4, 12, D:6) a +0 giant club a +0 leather armour a +0 hand axe a +2 short sword of draining (5, 13, D:6) a +0 trident (12, -9, D:6) a +0 ring mail a +0 mace (12, -5, D:6) 12 arrows (22, -2, D:6) 19 arrows a +0 shortbow (23, 1, D:6) a +0 long sword (32, 9, D:6) 18 bolts (38, 15, D:6) a +0 robe a +0 halberd Level 7 of the Dungeon (0, 0, D:7) 23 stones (1, -28, D:7) a +0 shortbow 23 arrows (4, 8, D:7) a +0 ring mail (8, -15, D:7) a +0 quarterstaff (18, 8, D:7) a +0 leather armour (18, 9, D:7) a +0 robe a +0 dagger (19, -15, D:7) a +0 chain mail a cursed -3 mace a +0 leather armour 14 arrows a +0 shortbow (19, -13, D:7) a +0 dagger a +0 robe a +0 scale mail a +0 short sword (19, 7, D:7) a +0 dagger 9 stones (20, 5, D:7) a +0 plate armour a +0 dire flail (20, 8, D:7) a +0 club (20, 9, D:7) a cursed +0 leather armour a +1 dagger of protection (23, -1, D:7) a +0 scale mail a +0 hand axe a +0 club a +0 ring mail (25, -30, D:7) 7 stones (27, 3, D:7) a +0 scale mail a +0 short sword (28, 2, D:7) a +0 scimitar a +0 plate armour a +0 leather armour (36, -24, D:7) a +0 hand axe a +0 animal skin (43, -10, D:7) a +0 morningstar of holy wrath (47, -31, D:7) 13 stones Level 8 of the Dungeon (0, 0, D:8) 14 arrows (2, -19, D:8) a +1 spear of freezing a +0 robe (4, -20, D:8) a +0 ring mail a cursed -3 short sword (4, -19, D:8) a +0 robe a +0 dagger (5, -11, D:8) a cursed +0 chain mail (6, -10, D:8) 8 stones a +0 chain mail a +0 flail (7, 8, D:8) a cursed +0 giant club a +0 giant spiked club (8, 5, D:8) 22 sling bullets (12, -22, D:8) a cursed -1 short sword (16, 6, D:8) a tomahawk of returning (17, -2, D:8) a +0 scale mail a +0 hand axe (17, 0, D:8) a +0 robe a +4 dagger of distortion (18, 5, D:8) a +0 leather armour a +0 mace (18, 6, D:8) 2 tomahawks of returning a +0 club (19, 9, D:8) a +0 dagger a +0 robe (20, -5, D:8) an arrow (20, 3, D:8) a +0 scale mail a +0 trident (20, 9, D:8) a +2 hat (21, 3, D:8) a +0 short sword a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (22, -1, D:8) an arrow (23, 2, D:8) an arrow (26, 4, D:8) a +2 leather armour of cold resistance a +0 short sword (32, 5, D:8) a +0 robe a +3 dire flail (35, 11, D:8) a +0 robe a +2 hand axe of freezing a cursed +5 halberd of chaos a +0 robe (37, 0, D:8) an uncursed staff of conjuration (37, 4, D:8) 21 stones (38, 12, D:8) a +0 robe a +0 short sword (38, 13, D:8) a stone (41, 12, D:8) a +0 hand axe (41, 13, D:8) a +0 whip (42, 12, D:8) a +0 ring mail a +0 halberd (43, 14, D:8) a stone (45, 16, D:8) 2 stones (45, 17, D:8) a +0 buckler (46, 11, D:8) a stone (46, 17, D:8) 4 stones (47, -18, D:8) a +0 mace a +0 robe (47, -17, D:8) a +2 battleaxe a +0 robe (48, -18, D:8) a +3 battleaxe a +0 robe (48, -7, D:8) a +0 club (48, -5, D:8) a +0 giant club a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 blowgun 2 poisoned needles (1, 0, D:9) 2 stones (1, 1, D:9) a +0 dagger a cursed -1 short sword a poisoned needle (2, 0, D:9) a +0 ring mail a +0 dagger (3, -20, D:9) a +0 dagger of venom a +0 animal skin (4, -15, D:9) 11 bolts (4, -10, D:9) a +0 chain mail a +0 long sword (4, -9, D:9) a +0 ring mail (4, -8, D:9) a +0 club (5, -10, D:9) a cursed +0 ring mail a +0 short sword (14, -10, D:9) 29 bolts (20, -20, D:9) a -6 ring of evasion (20, -2, D:9) a +0 war axe (27, -14, D:9) a +0 ring mail (42, 9, D:9) a +0 leather armour a +0 hand axe (45, 8, D:9) a +0 halberd a +0 plate armour (45, 12, D:9) a cursed -3 spear (46, 11, D:9) a +0 spear (46, 12, D:9) a +0 spear a +0 spear (52, -11, D:9) a +0 robe (57, -7, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) the +2 robe of Aduadami {Regen+ Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It increases your rate of regeneration. (8, 29, D:10) a +0 scale mail (9, 11, D:10) 11 stones (18, -8, D:10) a +0 flail (19, -8, D:10) a +0 halberd (20, -8, D:10) a +0 club a +0 trident a +0 ring mail a +0 shield (20, -7, D:10) a +0 spear (21, -8, D:10) a +2 halberd of flaming (25, 12, D:10) a +0 hand axe (25, 46, D:10) a +0 leather armour (26, 12, D:10) a book of Flames a +2 helmet of see invisible a +0 club a +3 scale mail (28, 16, D:10) a +0 leather armour a +0 trident (28, 40, D:10) 15 arrows (30, 11, D:10) a cursed -1 hand axe (32, 6, D:10) a +2 helmet (38, 29, D:10) 11 stones (41, 10, D:10) a +0 scale mail (46, 9, D:10) 4 curare-tipped needles (50, 19, D:10) a +0 ring mail (54, 40, D:10) 21 bolts (57, 13, D:10) a +0 dagger (63, 2, D:10) 17 sling bullets (63, 45, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a large rock (1, 0, D:11) a +2 dagger of flaming 20 stones a +0 cloak 2 large rocks (3, -10, D:11) a +0 whip (3, -1, D:11) a stone (8, -4, D:11) a +0 dagger a +0 robe (8, -3, D:11) a +0 dire flail a +0 plate armour (9, -3, D:11) a +0 flail a +0 leather armour a +0 mace (9, 4, D:11) 14 stones (10, 6, D:11) 2 bolts (11, 5, D:11) a +0 hand crossbow 18 bolts (11, 7, D:11) a stone (12, 6, D:11) a +0 scale mail (12, 7, D:11) a +0 dagger (13, 4, D:11) a stone (14, 6, D:11) a stone (15, 4, D:11) a +0 club a +0 leather armour (15, 5, D:11) a cursed +0 war axe a +0 chain mail (15, 6, D:11) a +0 club (16, 4, D:11) a +0 dagger (18, -2, D:11) a stone (19, -2, D:11) a +0 short sword (19, -1, D:11) a +0 dagger a stone (20, -1, D:11) a +0 whip (20, 8, D:11) a +0 club (21, -1, D:11) a stone a cursed -2 dagger (21, 7, D:11) a +0 flail a +1 scale mail of positive energy (21, 8, D:11) a +0 hand axe a +0 flail a +0 leather armour (21, 9, D:11) a +0 blowgun 7 poisoned needles a +0 hand crossbow a +0 short sword 20 bolts (22, -1, D:11) a +0 short sword a +0 short sword (22, 8, D:11) a +0 animal skin (23, -1, D:11) a cursed +0 short sword (23, 8, D:11) a poisoned needle (25, 9, D:11) a +0 chain mail (26, 5, D:11) a +0 animal skin (28, 8, D:11) a +0 animal skin (29, 7, D:11) a +0 club a cursed +0 ring mail (29, 10, D:11) a silver tomahawk (31, 7, D:11) a +0 hand axe a silver tomahawk (31, 8, D:11) a +0 dagger a +0 robe (32, 7, D:11) a +0 club a +0 animal skin a +0 leather armour (33, 6, D:11) a silver tomahawk (33, 7, D:11) a cursed -1 mace a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 shortbow (2, 42, Lair:1) the cursed +0 fire dragon scales of the Will of the Gods {-Tele rElec rPois rF++ rC- rCorr} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (4, 47, Lair:1) a +1 hand axe of freezing (11, 15, Lair:1) a hippogriff corpse (14, 18, Lair:1) a +0 plate armour (21, 42, Lair:1) 19 sling bullets (28, -2, Lair:1) 20 stones (34, -1, Lair:1) 18 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a curare-tipped needle (1, 1, Lair:2) a curare-tipped needle (8, 3, Lair:2) 2 curare-tipped needles