vatarom Level 1 of the Dungeon (0, 0, D:1) 16 stones (4, -30, D:1) a +0 dagger (5, -23, D:1) 14 arrows (5, -9, D:1) a stone (6, -9, D:1) a stone (8, -12, D:1) a +0 short sword (11, -18, D:1) a +0 dagger (11, -14, D:1) 6 tomahawks (13, -16, D:1) 9 arrows (13, -13, D:1) 3 tomahawks (19, -22, D:1) a stone (20, -22, D:1) a stone (21, -20, D:1) a stone (23, 4, D:1) 11 arrows (29, 6, D:1) 14 stones (32, 13, D:1) a +0 scale mail (35, -8, D:1) 13 stones (37, 13, D:1) a stone (38, 14, D:1) a stone (38, 16, D:1) a +0 robe (43, 17, D:1) 17 sling bullets (44, -6, D:1) a +0 hand axe (59, -22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, -6, D:2) a +0 ring mail (4, 0, D:2) a scroll of immolation Level 4 of the Dungeon [Shop] Rajiecwel's Antique Weapon Shoppe a +0 war axe (115 gold) a +2 great mace of holy wrath (782 gold) the cursed +2 broad axe of Tenacity {chop, *Slow rPois rN+ Dex+4} (1029 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. a +2 rapier of speed (792 gold) a +0 whip (82 gold) a +0 club (33 gold) the +11 mace of Valour {flame, -Tele rC++ rN+ MR+} (2940 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 morningstar (132 gold) a +0 trident (115 gold) a +0 falchion (99 gold) a +0 flail (115 gold) a cursed -2 short sword (3 gold) a +0 battleaxe (214 gold) (0, 0, D:4) 17 gold pieces (3, -6, D:4) a +0 short sword (13, 6, D:4) a +0 chain mail (35, 13, D:4) a +0 flail (36, 8, D:4) a +2 whip of venom (45, 9, D:4) a +0 whip the Ecumenical Temple