vatarom Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 18, D:1) 9 sling bullets (2, 11, D:1) a +0 hand axe (2, 46, D:1) a +0 robe (4, 11, D:1) 5 tomahawks (5, 43, D:1) a +0 ring mail (16, 4, D:1) a +0 dagger 3 stones (17, 2, D:1) a stone (18, 11, D:1) 10 sling bullets (19, 6, D:1) a +0 dagger (24, 3, D:1) a +0 club 2 stones (25, 5, D:1) a stone (31, 10, D:1) a +0 dagger (37, 42, D:1) a +0 spear (47, 37, D:1) 2 scrolls of teleportation Level 2 of the Dungeon (5, 20, D:2) a cursed -2 dagger (15, 5, D:2) a +1 dagger of holy wrath (15, 17, D:2) 20 arrows (15, 18, D:2) a +0 hand axe (21, 25, D:2) a stone (24, -6, D:2) 24 stones (25, 26, D:2) a +0 club 2 stones (31, 18, D:2) a +0 buckler (32, -7, D:2) a +0 whip (33, 14, D:2) a +0 hunting sling (38, -2, D:2) a scroll of teleportation (40, 29, D:2) a +0 robe (42, 27, D:2) a +0 ring mail (43, 31, D:2) a +0 hand axe (49, 20, D:2) a scroll of teleportation Level 3 of the Dungeon (0, 2, D:3) a +0 dagger (2, 2, D:3) 15 stones (5, 1, D:3) 20 stones (6, 10, D:3) a +0 leather armour (7, 25, D:3) 7 javelins (8, -11, D:3) 19 arrows (14, 4, D:3) a cursed +0 club (16, -18, D:3) a +0 robe (22, 20, D:3) a cursed -2 club (28, -1, D:3) a +0 club (33, 9, D:3) 21 stones (39, 2, D:3) a +0 club (40, 9, D:3) a scroll of teleportation Level 4 of the Dungeon [Shop] Dagobamp's Antique Armour Emporium a +0 chain mail (121 gold) the +8 plate armour of Gelo {rC+ Str+5 Int-4 Dex+4} (2362 gold) It affects your strength (+5). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. a +0 pair of gloves of dexterity (310 gold) a +0 scale mail (108 gold) a +0 robe (18 gold) a +0 buckler (121 gold) a +0 pair of gloves (121 gold) the +3 scale mail of Juer {rElec Str-2 SInv Stlth+} (966 gold) It affects your strength (-2). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. [Shop] Atwuskat's Weapon Emporium a +0 spear (30 gold) the +5 lajatang of the Original Sin {slice, rN+ Dex+3} (650 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. a +0 short sword (30 gold) a +0 quarterstaff (40 gold) 25 stones (25 gold) a +0 long sword (35 gold) the +0 morningstar of Indomitability {flame, rC+ MR+} (268 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. a +0 club (10 gold) a +1 long sword of electrocution (157 gold) the +6 scimitar of Patrojejoe {distort, +Inv rElec rF- Str+6} (666 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+6). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. a +0 war axe (35 gold) a +2 falchion of protection (156 gold) (0, 0, D:4) an uncursed amulet of rage (12, 26, D:4) a +0 flail 5 tomahawks (13, 26, D:4) a +0 ring mail a +0 falchion (17, 8, D:4) a +0 dagger (31, 21, D:4) a +0 dagger (32, -1, D:4) a +0 robe (36, 26, D:4) 13 stones (38, 0, D:4) a +0 ring mail (50, -11, D:4) a +0 mace (54, 20, D:4) a +0 robe (57, -10, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a potion of ambrosia (1, -8, D:5) 20 stones (1, -6, D:5) 4 gold pieces (2, -7, D:5) 18 stones (2, -5, D:5) a potion of magic (2, -2, D:5) a +0 spear (2, 0, D:5) a scroll of teleportation (3, -6, D:5) a scroll of remove curse (3, 0, D:5) a +0 cloak (4, -8, D:5) a potion of degeneration (5, -6, D:5) a +0 dagger (7, 0, D:5) a +0 whip (still there?) a +0 club (still there?) Level 6 of the Dungeon (0, 0, D:6) a scroll of teleportation (18, 20, D:6) 10 stones (20, -8, D:6) 18 arrows (24, 18, D:6) a +0 mace (28, 4, D:6) a +0 falchion (39, -1, D:6) a scroll of immolation (45, -6, D:6) a scroll of immolation (46, -1, D:6) a +0 chain mail (48, 0, D:6) a +0 shortbow 17 arrows (49, -4, D:6) a giant gecko corpse (skeletalised by now) a giant frog corpse (skeletalised by now)