vatarom Level 1 of the Dungeon (0, 0, D:1) 28 bolts (4, 1, D:1) a +0 club (-45, 2, D:1) a +0 club (-44, 6, D:1) 23 bolts (-44, 9, D:1) a +0 scale mail (-17, 13, D:1) 16 stones (-11, 13, D:1) 21 stones (11, 13, D:1) a +0 dagger (-35, 22, D:1) a +1 dagger of protection (-4, 23, D:1) a +0 club (6, 29, D:1) a +0 club (-14, 33, D:1) a +0 club (-31, 39, D:1) a stone (-26, 39, D:1) a +0 dagger (11, 40, D:1) 13 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (42, 0, D:2) 12 stones (-5, 4, D:2) a +0 club (36, 4, D:2) a +0 long sword (-5, 5, D:2) a +0 club (29, 6, D:2) a +0 club (30, 6, D:2) 18 arrows (-7, 9, D:2) a +0 spear (-7, 11, D:2) 14 sling bullets (34, 24, D:2) a cursed -1 dagger (36, 33, D:2) 18 stones (48, 33, D:2) a +0 leather armour (26, 47, D:2) 18 arrows of frost Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (-12, 4, D:3) a +0 dagger (-12, 6, D:3) a +0 hand axe (6, 6, D:3) a +0 dagger a +0 robe of the Archmagi (-3, 10, D:3) a +0 dagger (-2, 10, D:3) a +0 club (-12, 11, D:3) a potion of poison (-21, 15, D:3) a stone (-21, 16, D:3) a stone (-2, 24, D:3) a +0 ring mail (-26, 28, D:3) a +0 short sword (-28, 38, D:3) a +0 ring mail (-3, 43, D:3) a +0 club (-11, 44, D:3) a +0 club (-34, 51, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (-12, 2, D:4) a +0 club (-9, 4, D:4) a poisoned needle (6, 4, D:4) a +0 trident (-44, 6, D:4) a +0 large shield (-28, 6, D:4) a +0 club (-5, 6, D:4) a +0 blowgun 17 poisoned needles (-29, 8, D:4) a +0 short sword (-4, 10, D:4) a +0 ring mail (-45, 11, D:4) a scroll of random uselessness (-29, 12, D:4) a stone (-27, 23, D:4) a +0 mace (-36, 31, D:4) 16 bolts of flame (-17, 34, D:4) a +0 club (-27, 35, D:4) 2 needles of sleeping (-53, 37, D:4) 17 stones (-55, 41, D:4) a +1 mace (-52, 42, D:4) 16 poisoned needles (-39, 54, D:4) a +0 club (-12, 54, D:4) a cursed -2 whip a +0 flail (-12, 55, D:4) a throwing net Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (-3, 4, D:5) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (-3, 5, D:5) a +0 giant club (-38, 8, D:5) a +0 club (0, 9, D:5) 16 arrows (-39, 17, D:5) 27 stones (-42, 23, D:5) a +0 club (-20, 33, D:5) 14 sling bullets (-31, 36, D:5) a +0 short sword a +0 leather armour (-26, 41, D:5) an arrow (-24, 41, D:5) a +0 shortbow 13 arrows (-52, 43, D:5) a +0 whip (-17, 48, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 21 arrows (5, 2, D:6) a +0 trident 3 tomahawks of returning a +0 leather armour (6, 2, D:6) a cursed +0 club a tomahawk (5, 3, D:6) a +0 mace (3, 5, D:6) a tomahawk (-5, 6, D:6) 21 bolts (10, 6, D:6) a +0 flail (-13, 14, D:6) 24 stones (1, 19, D:6) 8 stones (7, 19, D:6) a +0 dagger a +0 whip (8, 19, D:6) a +0 giant club (6, 21, D:6) a +0 scale mail (-13, 22, D:6) a +0 chain mail (-18, 28, D:6) a +0 club (22, 35, D:6) 19 sling bullets Level 7 of the Dungeon (0, 0, D:7) 7 slices of pizza (1, 0, D:7) 2 bread rations (0, 1, D:7) 2 beef jerkies (4, 2, D:7) a wand of disintegration (11) (0, 3, D:7) a +0 hand axe (unseen) (-3, 7, D:7) a +0 shortbow 22 arrows (-9, 8, D:7) an arrow (-6, 8, D:7) an arrow (-5, 8, D:7) an arrow (-10, 9, D:7) an arrow (-9, 9, D:7) an arrow the Ecumenical Temple