varam Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 24, D:1) a +0 hunting sling (15, 0, D:1) a +0 club (27, 13, D:1) 20 sling bullets (27, 15, D:1) a +0 mace (27, 17, D:1) a +0 short sword (27, 36, D:1) a +0 hand axe (28, 3, D:1) a +0 whip (41, 6, D:1) a +0 ring mail (44, 6, D:1) a +0 spear (52, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (14, -3, D:2) a +0 ring mail (17, -30, D:2) a cursed -3 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 blowgun 2 curare-tipped needles (23, 24, D:3) a +0 club (24, -21, D:3) a +0 chain mail (33, -22, D:3) a +0 short sword (33, 0, D:3) a +0 club (48, -25, D:3) 3 curare-tipped needles (53, 8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, 13, D:4) a +0 ring mail (3, 10, D:4) a +0 robe (3, 20, D:4) a +0 giant club (15, 2, D:4) a +0 chain mail (16, -23, D:4) a +0 club a +0 leather armour (17, -23, D:4) a +4 short sword of freezing a +0 leather armour a +0 mace a +0 dagger a +0 robe (17, -16, D:4) a +2 hunting sling of velocity (20, 6, D:4) a +0 dagger (21, 5, D:4) a cursed +0 dagger (21, 6, D:4) a +2 short sword of protection (22, 6, D:4) a +0 club (23, -9, D:4) a +0 short sword (31, 0, D:4) a +0 whip a +0 club Level 5 of the Dungeon (0, 0, D:5) 16 sling bullets (2, 12, D:5) a +0 dagger (8, 20, D:5) a +0 trident (10, 27, D:5) a +0 leather armour (12, -2, D:5) a +0 dagger (15, -7, D:5) 14 sling bullets (15, 23, D:5) a +0 dagger (17, 20, D:5) a +0 chain mail a +0 club (17, 27, D:5) a cursed +0 shield (18, -4, D:5) a +0 long sword (18, -1, D:5) a +0 falchion a +0 ring mail (19, -3, D:5) a +0 quarterstaff a +0 leather armour (20, -2, D:5) a +0 hand axe (20, 0, D:5) a +0 flail (21, 21, D:5) the +2 dagger "Qusedil" {freeze, rElec Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. (22, 21, D:5) 8 sling bullets (23, -7, D:5) an uncursed staff of fire (35, 27, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 3, D:6) an adder skeleton (2, -2, D:6) a +0 morningstar (3, 5, D:6) a +1 whip of electrocution a cursed -3 dire flail a +0 chain mail (3, 6, D:6) a +0 falchion a +0 leather armour (9, 2, D:6) a +0 spear (28, 14, D:6) a +0 ring mail (39, 25, D:6) a +0 spear a gnoll corpse the Ecumenical Temple