varam the Dungeon (0, 51, D) a +4 scale mail of cold resistance (1, 18, D) the +6 rapier "Kotikk" {pierce, Fragile rPois rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. It will be destroyed if unequipped. (1, 32, D) the ring "Uginuabe" {rC- Str+6 Dex+5} [ring of dexterity] It affects your strength (+6). It affects your dexterity (+5). It makes you vulnerable to cold. (1, 33, D) a lamp of fire (1, 34, D) a disc of storms (1, 50, D) the +3 whip of Indomitability {slash, rPois rN++} It inflicts extra damage upon your enemies. It protects you from poison. It greatly protects you from negative energy. (1, 51, D) a +0 leather armour (1, 52, D) a +0 spear (2, 16, D) the Guide on the Dusty Compass Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Teleport Other Translocation 3 e - Leda's Liquefaction Hexes/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (2, 18, D) a +0 ring mail a +7 rod of ignition (9/9) (2, 20, D) a +0 dagger of draining (unseen) (2, 32, D) a +1 flail of protection (2, 33, D) an uncursed staff of earth (2, 34, D) a book of Flames (2, 51, D) a book of Beasts (2, 59, D) the ring of Ozxotek Werph {rC+ EV+1 SInv} [ring of evasion] It affects your evasion (+1). It protects you from cold. It lets you see invisible. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of air (3, 15, D) a +0 dagger (3, 16, D) a +0 long sword (3, 24, D) a +3 trident of venom (3, 32, D) a cursed staff of cold (3, 33, D) a book of Unlife (3, 34, D) a +2 morningstar of holy wrath (3, 50, D) the Incunabulum of Clay and Transformation Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Iron Shot Conjuration/Earth 6 (3, 51, D) a +0 pair of gloves of archery (3, 52, D) an uncursed staff of energy (3, 56, D) a +0 spear (unseen) (3, 57, D) a +1 trident of protection (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +6 arbalest "Ositoj" {elec, *Contam MR+++ Int+4 Dex-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (4, 15, D) a fan of gales (4, 18, D) an uncursed ring of ice (4, 25, D) a +0 scimitar (unseen) (4, 26, D) a +0 rapier (4, 32, D) a book of Death (4, 33, D) an uncursed staff of earth (4, 50, D) a crystal ball of energy (4, 51, D) a sack of spiders (4, 52, D) an uncursed staff of wizardry (4, 57, D) a +0 robe (unseen) (4, 64, D) a javelin of penetration (5, 14, D) the cursed +1 falchion of the Everdark {slice, +Rage rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (5, 15, D) an uncursed staff of wizardry (5, 17, D) a +0 rapier (5, 24, D) a +0 leather armour (unseen) (5, 25, D) a +0 rapier (unseen) (5, 32, D) a +3 scale mail of cold resistance (5, 33, D) a manual of Fire Magic (5, 34, D) a +1 robe (5, 46, D) a +2 double sword of flaming (5, 51, D) a book of Alchemy (5, 52, D) a sack of spiders (5, 54, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (5, 56, D) a +0 trident (unseen) (5, 57, D) a +0 vampiric spear (unseen) (5, 58, D) a +0 robe (5, 63, D) a javelin of penetration (6, 16, D) an uncursed staff of conjuration (6, 21, D) a +0 leather armour (unseen) (6, 23, D) 18 arrows a +0 longbow a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 longbow a +0 rapier a cursed -3 rapier a +0 scale mail (6, 25, D) a +2 flail of protection a +0 long sword an uncursed amulet of guardian spirit a +3 scimitar of slicing (6, 27, D) a +0 long sword (unseen) (6, 32, D) a +0 broad axe of freezing (6, 33, D) a book of Ice (6, 50, D) a +0 trident (6, 51, D) a crystal ball of energy (6, 52, D) a +0 trident a +1 scale mail of fire resistance the Grimoire of Ensnaring Companions Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Call Canine Familiar Summoning 3 d - Metabolic Englaciation Hexes/Ice 5 e - Discord Hexes 8 (6, 53, D) a +0 trident a +0 leather armour an uncursed ring of protection from magic (6, 56, D) 13 javelins (6, 57, D) a +1 demon trident of venom (unseen) (6, 58, D) a +0 spear of freezing (unseen) (6, 62, D) a steel javelin a javelin of penetration a javelin (7, 6, D) a scroll of holy word (7, 7, D) a +6 ring of intelligence a +6 ring of intelligence (7, 15, D) a lamp of fire (7, 19, D) a +0 leather armour 77 arrows a +0 longbow a +0 leather armour a +0 robe a +0 long sword (7, 24, D) a +0 short sword (7, 25, D) an uncursed ring of see invisible a +0 longbow 44 arrows a +0 leather armour (7, 32, D) a scroll of enchant armour (7, 33, D) a +7 blowgun (7, 34, D) an uncursed staff of summoning (7, 51, D) an uncursed staff of wizardry (7, 52, D) a +0 robe (7, 55, D) a +0 leather armour (7, 57, D) a +0 rapier (unseen) (7, 58, D) a +3 trident of protection (unseen) (7, 59, D) a +3 trident of piercing (unseen) (7, 61, D) 2 tomahawks (8, 16, D) an uncursed staff of wizardry (8, 19, D) a +0 longbow 42 arrows a +0 leather armour (8, 20, D) an uncursed amulet of rage (8, 21, D) a +0 long sword a +0 long sword (8, 23, D) a +2 buckler of protection 2 potions of brilliance a +0 vampiric long sword (8, 32, D) a book of Conjurations (8, 34, D) a +1 morningstar of distortion (8, 52, D) a +0 robe (8, 54, D) the +6 rapier of varam's Doom {pierce, *Noise rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It may make noises in combat. a +0 robe a +2 scimitar of flaming (8, 57, D) a +1 robe of the Archmagi (unseen) (9, 14, D) a fan of gales (9, 32, D) an uncursed staff of power (9, 34, D) the +6 demon whip "Tycvac" {freeze, +Blink rC+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from cold. It lets you blink. (9, 50, D) a +2 trident of protection (9, 52, D) an uncursed staff of power (9, 55, D) a +2 battleaxe of chopping (9, 56, D) a +0 rapier (unseen) (10, 1, D) a +0 robe a +0 hand axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Fire (10, 15, D) a +0 short sword (10, 16, D) an uncursed staff of earth (10, 32, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (10, 33, D) a +1 buckler of reflection (10, 34, D) a +1 naga barding of cold resistance (10, 50, D) an uncursed staff of death (10, 51, D) a +2 rapier of draining (10, 52, D) a +1 helmet of intelligence (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +4 ring mail of cold resistance (11, 15, D) a +0 long sword (11, 16, D) the Guide on Entrancing Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Invisibility Hexes 6 (11, 32, D) an uncursed staff of fire (11, 33, D) the ring "Vuedebi" {rPois rN+ Str+3 Int-3 Stlth+} [ring of positive energy] It affects your strength (+3). It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (11, 34, D) the ring of Conformity {rPois Str+3} [ring of strength] It affects your strength (+3). It protects you from poison. (11, 52, D) a +0 spear (11, 55, D) a +0 trident (unseen) (11, 57, D) an uncursed ring of magical power a +3 falchion of holy wrath 18 javelins of penetration a +0 leather armour (11, 58, D) a +4 demon trident of freezing (12, 14, D) a sack of spiders (12, 15, D) a box of beasts (12, 16, D) a Young Poisoner's Handbook (12, 23, D) a +2 short sword of venom (unseen) (12, 32, D) the cursed +1 demon whip "Spiderslayer" {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It has a curse placed upon it. (12, 34, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (12, 50, D) the +0 quarterstaff "Xemnis" {crush, -Tele +Inv Str-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. (12, 52, D) 2 royal jellies (13, 32, D) a book of Party Tricks (13, 33, D) the +9 war axe "Coclov" {elec, *Rage rElec rC+ Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It may make you go berserk in combat. (13, 34, D) a +3 vampiric hand axe (13, 50, D) a book of Geomancy (13, 52, D) a +0 spear of distortion (13, 58, D) a +0 leather armour (14, 50, D) a +0 leather armour (18, 40, D) a +0 quarterstaff (unseen) (18, 48, D) a +0 demon whip of venom (18, 49, D) the +5 morningstar of the Feather {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (18, 50, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (19, 1, D) a +2 giant club (19, 17, D) a +2 leather armour of cold resistance (19, 33, D) a +1 halberd of distortion (19, 44, D) a +4 trident of freezing (unseen) (19, 49, D) a +2 robe of positive energy (19, 50, D) a +2 leather armour of fire resistance (20, 0, D) a sack of spiders (20, 1, D) the +1 leather armour of Spin the Turtle {*Slow +Inv rPois Stlth+} It protects you from poison. It lets you turn invisible. It may slow you when you take damage. It makes you more stealthy. (20, 16, D) a +1 ring mail of magic resistance (20, 32, D) a Grand Grimoire (20, 33, D) an uncursed staff of summoning (20, 35, D) a +6 ring of strength a +0 quarterstaff (20, 38, D) a +0 animal skin (20, 44, D) a +3 demon whip of pain a cursed +0 animal skin a +0 buckler (20, 48, D) a book of Cantrips (20, 49, D) a crystal ball of energy (20, 50, D) an uncursed staff of power (21, 0, D) a book of Spatial Translocations (21, 1, D) a +1 hand crossbow of freezing (21, 17, D) a +0 demon whip (21, 26, D) a +2 scimitar of flaming (21, 32, D) a +0 hand axe (21, 33, D) a +2 dagger of venom (21, 34, D) a +2 antimagic flail a fan of gales (21, 48, D) a +4 shortbow of velocity (21, 49, D) a +0 scale mail of magic resistance (21, 50, D) a +2 short sword of speed (22, 0, D) a +2 helmet of see invisible (22, 3, D) a +1 short sword of protection (22, 16, D) a +4 ring of intelligence an uncursed ring of wizardry the cursed +2 broad axe of Valuable Assets {drain, rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (22, 22, D) a +4 scimitar of flaming (unseen) (22, 23, D) a +2 antimagic glaive (22, 25, D) a +0 demon whip of electrocution a +4 scimitar of flaming (22, 26, D) a +0 demon whip of electrocution (22, 33, D) the +5 ring mail "Wob Karoppe" {rElec rN++ Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It insulates you from electricity. It greatly protects you from negative energy. (22, 35, D) a +0 robe (22, 48, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (22, 49, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (23, 0, D) a +0 spear of freezing (23, 1, D) an uncursed staff of poison (23, 17, D) the +4 triple sword "Saylauwn" {holy, rF- rN+++ MR+ Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (23, 18, D) a disc of storms (23, 24, D) a +1 scimitar of flaming (23, 32, D) the +1 robe of the Wild Haggis {Dex+4} It affects your dexterity (+4). (23, 33, D) a +1 dagger of electrocution (23, 34, D) a +0 robe (23, 36, D) a +2 robe of cold resistance (unseen) (23, 41, D) a +0 hand axe (unseen) (23, 48, D) the ring "Ucroniuta" {EV+5 Dex+3} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+3). (23, 49, D) an uncursed ring of poison resistance (23, 50, D) an uncursed staff of wizardry (24, 0, D) a +3 vampiric dagger (24, 1, D) a +2 robe of fire resistance (24, 6, D) an uncursed ring of protection from cold (24, 17, D) a +3 leather armour of fire resistance (24, 18, D) a +0 falchion of slicing (24, 32, D) a phial of floods (24, 34, D) an uncursed staff of fire (24, 35, D) a +0 robe an uncursed ring of protection from fire a +0 robe (24, 42, D) a +3 antimagic demon whip (unseen) (24, 48, D) a +4 great sword of freezing (24, 49, D) an uncursed ring of stealth (24, 50, D) a +0 centaur barding of cold resistance (24, 57, D) (unseen) (25, 1, D) a book of Misfortune (25, 16, D) a +2 halberd of chopping (25, 18, D) a +2 falchion of slicing (25, 21, D) a +2 scimitar of freezing (25, 22, D) +0 fire dragon scales (25, 32, D) a +0 animal skin (25, 33, D) a fan of gales (25, 34, D) a +4 chain mail of positive energy (25, 35, D) an uncursed staff of conjuration (25, 38, D) a +0 animal skin (unseen) (25, 48, D) a +1 war axe of draining (25, 49, D) the ring of Pataa {rPois MR+ Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (25, 50, D) the +10 chain mail "Leagizobb" {Regen+} It increases your rate of regeneration. (26, 0, D) a +2 robe of resistance (26, 1, D) a book of Dreams (26, 16, D) a Young Poisoner's Handbook (26, 17, D) a +0 scimitar of flaming (26, 32, D) a +2 morningstar of holy wrath (26, 33, D) the +7 storm dragon scales of Dogma {rElec Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (26, 37, D) a +0 antimagic flail (26, 49, D) a +2 scale mail of cold resistance (26, 50, D) 3 royal jellies (26, 61, D) (unseen) (27, 0, D) a +1 great sword of holy wrath (27, 1, D) an uncursed staff of wizardry (27, 16, D) a +3 leather armour of poison resistance (27, 17, D) a manual of Air Magic (27, 32, D) the +8 fustibalus of the Priest {velocity, rElec Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It insulates you from electricity. (27, 34, D) a +2 antimagic flail a +0 animal skin (27, 35, D) an uncursed staff of power (unseen) (27, 48, D) a +4 ring of strength (27, 49, D) an uncursed staff of summoning (27, 50, D) the +7 quarterstaff "Wamousao" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (28, 0, D) the cursed +1 halberd "Picsojof" {freeze, +Fly rElec Str+6 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-4). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (28, 1, D) a phial of floods (28, 16, D) an uncursed staff of wizardry (28, 17, D) a crystal ball of energy (28, 32, D) a +1 hand axe of chopping (28, 33, D) the cursed +1 shortbow of the Volcano {velocity, Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It has a curse placed upon it. (28, 35, D) a +1 antimagic war axe (unseen) (28, 49, D) the ring of Areinosea {+Fly Str+5 Dex-3} [ring of flight] It affects your strength (+5). It affects your dexterity (-3). It lets you fly. (28, 50, D) a phial of floods (29, 0, D) the +3 falchion of Fiunaing {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (29, 32, D) an uncursed staff of energy (29, 33, D) an uncursed staff of death (29, 48, D) a book of Flames (29, 49, D) a +2 hunting sling of velocity (29, 50, D) a disc of storms (29, 60, D) (unseen) (30, 48, D) a +1 hunting sling of velocity (30, 49, D) an uncursed staff of wizardry (30, 50, D) a +1 great sword of protection (31, 48, D) a book of Annihilations (31, 50, D) the cursed +0 plate armour of Precision Catastrophes {*Slow rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (32, 48, D) a +3 ring mail of fire resistance (32, 50, D) a +5 great sword of holy wrath (33, 48, D) a +3 leather armour of fire resistance (33, 49, D) the Volume of Poisonous Clay Spells Type Level a - Sting Conjuration/Poison 1 b - Petrify Transmutation/Earth 4 c - Venom Bolt Conjuration/Poison 5 d - Shatter Earth 9 (33, 50, D) a cursed -3 ring of dexterity (34, 37, D) a +2 falchion of flaming a +0 robe (34, 48, D) a +4 blowgun (34, 49, D) a sack of spiders (34, 50, D) a +2 ring of strength (35, 0, D) an uncursed staff of energy (35, 3, D) a +0 spear (unseen) (35, 15, D) a fan of gales (35, 28, D) the Compendium of Supportive Black Magic Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 e - Summon Demon Summoning 5 (35, 29, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. a phial of floods (35, 33, D) a potion of might (35, 38, D) the +6 lajatang "Baocyust" {slice, +Rage +Fly rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you fly. It lets you go berserk. a +0 chain mail (36, 1, D) an uncursed staff of energy (36, 2, D) a +3 spear (unseen) (36, 14, D) a manual of Long Blades (36, 15, D) a book of the Earth (36, 21, D) a +0 trident (36, 29, D) an uncursed staff of fire (36, 35, D) an uncursed amulet of magic regeneration (36, 39, D) a +0 dire flail (37, 0, D) a +0 mace of crushing (37, 3, D) a +0 spear of piercing 20 javelins of penetration a +0 leather armour the amulet "Cuetz" {RegenMP rPois rF- rC+ Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (37, 5, D) a +4 demon trident of draining a +0 leather armour (37, 6, D) a +0 trident (37, 9, D) a javelin (37, 14, D) a +0 morningstar of draining (37, 15, D) an uncursed staff of death (37, 28, D) the +8 trident "Coqoafot" {pierce, +Blink rPois MP+9 Stlth-} It inflicts extra damage upon your enemies. It protects you from poison. It affects your magic capacity (+9). It lets you blink. It makes you less stealthy. (37, 33, D) a +0 robe (37, 37, D) a +0 mace a +0 robe (38, 0, D) a +1 dagger of protection (38, 1, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (38, 2, D) 4 large rocks (38, 6, D) a +1 vampiric trident a +0 robe an uncursed ring of poison resistance (38, 19, D) a +2 amulet of reflection (38, 29, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (38, 32, D) the ring "Esosag" {MP+9 Str+3} [ring of magical power] It affects your strength (+3). It affects your magic capacity (+9). (38, 36, D) a +1 war axe of freezing a +0 robe (38, 37, D) an uncursed staff of power (38, 49, D) the cursed +3 hunting sling "Asat" {velocity, Int+3} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It has a curse placed upon it. (38, 50, D) a fan of gales (39, 1, D) a book of Air (39, 4, D) a +3 spear of venom 15 javelins a +0 leather armour (39, 14, D) the Handbook of Moulding and Translocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Alistair's Intoxication Transmutation/Poison 5 (39, 15, D) a fan of gales (39, 17, D) a +5 crystal plate armour a +3 shield (39, 28, D) an uncursed ring of stealth the cursed ring "Caczej" {*Corrode rPois EV-2 Dex+9} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+9). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. an uncursed ring of positive energy a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (39, 32, D) a +0 bardiche (unseen) (39, 49, D) a book of Flames (39, 61, D) 4 scrolls of enchant armour (40, 0, D) a +2 antimagic lajatang (40, 3, D) a +0 spear of distortion a +4 hand crossbow 14 steel javelins a +0 leather armour (40, 6, D) a +0 trident of protection a +0 robe (40, 15, D) an uncursed staff of air (40, 21, D) a +2 scythe (40, 28, D) a book of Minor Magic (40, 29, D) a +0 dagger (40, 32, D) a cursed +0 hand axe (40, 34, D) a +0 plate armour (40, 49, D) a +2 hand axe of distortion (40, 50, D) a book of Air (40, 53, D) a +3 hand axe of freezing (41, 1, D) the Catalogue of the Supportive Arsonist Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Ice Beast Ice/Summoning 4 c - Bolt of Fire Conjuration/Fire 6 d - Malign Gateway Summoning/Translocation 7 (41, 15, D) an uncursed amulet of guardian spirit (41, 28, D) a +2 glaive of freezing (41, 29, D) an uncursed staff of summoning (41, 32, D) a +1 great sword (41, 33, D) a +0 battleaxe (unseen) (41, 48, D) a book of the Sky (41, 49, D) a cursed staff of cold (42, 1, D) a +1 cloak of poison resistance (42, 14, D) a +3 ring of dexterity (42, 15, D) a +2 leather armour of poison resistance (42, 28, D) an uncursed staff of conjuration (42, 29, D) a crystal ball of energy (42, 50, D) an uncursed staff of conjuration (42, 56, D) a +2 short sword of electrocution (43, 15, D) an uncursed staff of cold (43, 28, D) a +0 dagger (43, 29, D) a disc of storms (43, 48, D) the +6 arbalest of Trauma {elec, +Inv Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It lets you turn invisible. (43, 49, D) a book of Annihilations (44, 28, D) a +0 hunting sling of freezing (44, 48, D) a phial of floods (44, 49, D) an uncursed ring of stealth (44, 51, D) the Tome of the Rocks and Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (44, 55, D) a +2 broad axe of distortion (44, 56, D) the cursed quicksilver dragon scales of Conscience {*Corrode +Blink MR+ Int-3 Dex+8} It affects your intelligence (-3). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. the cursed ring of the Scarab {AC-3 SInv} [ring of protection] It affects your AC (-3). It lets you see invisible. It has a curse placed upon it. a +4 battleaxe of chopping a +6 ring of strength the cursed +1 leather armour "Irat" {Str+8 Int-5} It affects your strength (+8). It affects your intelligence (-5). It has a curse placed upon it. an uncursed staff of power a +1 short sword of venom a +5 lajatang of venom (45, 50, D) an uncursed staff of death (46, 48, D) a +2 robe of magic resistance (46, 49, D) a book of Unlife (47, 25, D) a cursed -2 ring of evasion (47, 27, D) an uncursed ring of resist corrosion (47, 48, D) the +7 battleaxe "Beetleslayer" {chop, *Noise rPois MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (47, 49, D) a crystal ball of energy (47, 51, D) a sack of spiders (48, 12, D) a +3 large shield (48, 30, D) the +6 morningstar of Issa Kugg {flame, rPois Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. (48, 33, D) an uncursed staff of death (48, 49, D) Wuedgh's Tome of Venomous Darkness Spells Type Level a - Spider Form Transmutation/Poison 3 b - Control Undead Necromancy 4 c - Death Channel Necromancy 6 (48, 50, D) a disc of storms (49, 0, D) the +1 rapier of Byklus {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). (49, 1, D) an uncursed staff of energy (49, 23, D) a +1 dagger of holy wrath (49, 35, D) an uncursed staff of cold the cursed +1 leather armour "Dovvos" {rElec rCorr Int+8} It affects your intelligence (+8). It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (49, 48, D) a +3 ring mail of fire resistance (50, 0, D) the cursed -1 cloak of Teyxu {Int+10 Dex-5} It affects your intelligence (+10). It affects your dexterity (-5). It has a curse placed upon it. a +2 centaur barding of fire resistance (50, 12, D) the +6 morningstar of Departure {venom, +Rage} It poisons the flesh of those it strikes. It lets you go berserk. (50, 14, D) a book of Callings (50, 37, D) a sack of spiders a crystal ball of energy (50, 40, D) a +0 hand axe (50, 48, D) a fan of gales (50, 49, D) a book of Frost (50, 50, D) a +1 plate armour of fire resistance (50, 58, D) a +2 mace of crushing (50, 60, D) 4 scrolls of enchant weapon (unseen) (51, 0, D) a disc of storms (51, 1, D) a +0 trident an uncursed staff of death (51, 12, D) a +0 great mace of protection (51, 13, D) a +4 ring of protection (51, 30, D) the +6 fustibalus "Talib" {venom, rC+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. (51, 37, D) a Necronomicon (51, 48, D) a phial of floods (51, 50, D) a scroll of holy word (52, 0, D) a +2 buckler of protection (52, 1, D) the +0 scale mail of Amorality {rC+ Str+4} It affects your strength (+4). It protects you from cold. (52, 2, D) a +4 scimitar of pain a +0 chain mail (52, 12, D) the cursed +1 plate armour of the Harvest Moon {rPois rC+ Int-2} It affects your intelligence (-2). It protects you from cold. It protects you from poison. It has a curse placed upon it. (52, 13, D) the Guide on Cloudy Snow Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Bolt of Cold Conjuration/Ice 6 (52, 24, D) a +0 whip of electrocution a disc of storms (52, 36, D) a +1 pair of gloves of strength the +3 dagger "Erynanel" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). a +0 quarterstaff of protection a scroll of brand weapon (52, 48, D) a +2 trident of protection (52, 49, D) a +1 plate armour of poison resistance (53, 0, D) an uncursed staff of cold (53, 1, D) the +4 hand crossbow of the Blessed Realm {velocity, Stlth+} Any bolt fired from it inflicts extra damage. It makes you more stealthy. (53, 2, D) a +0 trident (53, 12, D) a +2 hand axe of flaming (53, 13, D) Fod Reimul's Handbook of Warped Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Portal Projectile Translocation 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 a book of Transfigurations (53, 48, D) a +6 short sword of speed (53, 49, D) a book of Minor Magic (53, 50, D) a +1 centaur barding of fire resistance (54, 0, D) an uncursed ring of see invisible (54, 1, D) a +2 war axe of holy wrath (54, 12, D) an uncursed staff of air (54, 26, D) a +4 ring of intelligence an uncursed staff of fire (54, 36, D) a +1 crystal plate armour an uncursed staff of death (54, 40, D) a +0 flail (54, 48, D) a book of the Warp (54, 49, D) a +2 dagger of protection (54, 50, D) a +1 robe of fire resistance (55, 0, D) a +4 great sword of slicing (55, 1, D) a book of Minor Magic (55, 13, D) a +1 ring mail of cold resistance (56, 11, D) the +2 scimitar of the Dozen Planets {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (58, 47, D) a book of the Warp (58, 48, D) the Reference Book on Ignition and Clay Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Passwall Transmutation/Earth 2 e - Sticky Flame Conjuration/Fire 4 f - Shatter Earth 9 (58, 49, D) a +1 robe (59, 37, D) the +7 shortbow of Plog {venom, *Corrode +Fly rF+ Stlth+} It poisons the ammo it fires. It protects you from fire. It lets you fly. It may corrode you when you take damage. It makes you more stealthy. (59, 47, D) a +2 great mace of crushing (59, 48, D) a +0 dagger (59, 49, D) a phial of floods (60, 36, D) the +6 spear of the Purse {pain, Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It lets you see invisible. (60, 37, D) a +0 arbalest 21 bolts a book of Cantrips (60, 38, D) a +0 arbalest 13 bolts (60, 47, D) a +3 leather armour of positive energy (60, 48, D) a sack of spiders (60, 49, D) an uncursed staff of wizardry (61, 0, D) Soasi's Volume of Assistive Weightlessness Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 25, D) a book of the Warp (61, 36, D) a disc of storms (61, 37, D) a +0 war axe a cursed -1 chain mail a +0 large shield an uncursed ring of see invisible (61, 38, D) an uncursed staff of wizardry a +0 arbalest 19 bolts (61, 39, D) a +2 long sword of pain a +0 chain mail a +0 shield (61, 40, D) a +0 great sword of holy wrath a +0 plate armour a +0 war axe a +0 chain mail a +0 large shield (61, 47, D) a +0 mace (61, 48, D) a +2 scale mail of poison resistance (61, 49, D) a book of Changes (62, 1, D) the +2 robe of Ofribyne {rPois} It protects you from poison. (62, 2, D) a +2 halberd a +1 shortbow of freezing a +0 robe (62, 8, D) a +2 glaive of freezing (62, 16, D) a Young Poisoner's Handbook (62, 36, D) the +1 ring mail "Icvu" {Dex+4} It affects your dexterity (+4). (62, 37, D) a +2 dire flail of holy wrath a +0 plate armour a crystal ball of energy (62, 39, D) +0 shadow dragon scales (62, 47, D) a book of Beasts (62, 48, D) a +0 dagger (62, 49, D) an uncursed staff of power (63, 0, D) a cursed -2 ring of protection (63, 8, D) a +2 shortbow (63, 16, D) an uncursed ring of see invisible a cursed staff of death (63, 18, D) a +2 scimitar of flaming (63, 27, D) a +3 leather armour of positive energy a +2 spear of piercing (63, 36, D) a +0 chain mail (63, 37, D) an uncursed staff of air (63, 38, D) a +0 war axe (unseen) (63, 47, D) a book of Dreams (63, 50, D) a fan of gales (64, 16, D) a book of Callings (64, 26, D) a book of Party Tricks an uncursed amulet of harm (64, 48, D) a +0 robe (64, 49, D) a +9 giant spiked club (64, 50, D) an uncursed staff of death (64, 57, D) a +1 battleaxe of freezing a +0 plate armour an orc corpse (65, 47, D) a book of Clouds (65, 48, D) a +4 dagger of draining (65, 49, D) a phial of floods (65, 50, D) a +0 dire flail (65, 59, D) a +1 war axe of chopping (unseen) (65, 60, D) a +0 halberd (still there?) an orc corpse (still there?) (66, 50, D) an uncursed staff of summoning (66, 58, D) a +1 broad axe of freezing (unseen) (66, 62, D) a +0 halberd (unseen) (66, 63, D) a +0 giant club (unseen) (67, 0, D) an uncursed staff of air (67, 48, D) the +4 giant spiked club "Puffig Cith" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (67, 49, D) a +4 dagger (67, 50, D) an uncursed staff of conjuration (67, 57, D) the +4 broad axe "Plog" {vamp, +Inv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you turn invisible. a +0 plate armour a +0 antimagic glaive a +0 chain mail (67, 60, D) 4 large rocks (still there?) a +0 dagger (still there?) (67, 61, D) a +2 whip of flaming (unseen) (67, 62, D) a +0 halberd (unseen) (67, 63, D) a +0 giant club (unseen) (67, 66, D) a large rock (68, 0, D) the Disquisition on Lethal Poison Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Force Lance Conjuration/Translocation 4 e - Sticky Flame Conjuration/Fire 4 (68, 47, D) a +0 falchion (68, 48, D) a +0 glaive (68, 49, D) a +1 vampiric rapier (68, 50, D) a +2 mace of protection (68, 57, D) a +0 giant club (68, 58, D) a +0 battleaxe (unseen) (68, 59, D) the +7 dire flail of Ocais {crush, *Corrode Str+6 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+6). It may corrode you when you take damage. It makes you more stealthy. (68, 60, D) the +4 falchion of a treasure trove {slice, Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +2 robe of magic resistance (still there?) (68, 61, D) a +0 long sword (unseen) (68, 62, D) a +1 morningstar of freezing (unseen) (68, 63, D) a +0 broad axe (unseen) (68, 64, D) a +0 dagger (unseen) (68, 65, D) a +0 long sword (unseen) (68, 66, D) a large rock (69, 0, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (69, 47, D) a +0 trident (69, 48, D) a +2 helmet of see invisible (69, 50, D) a +0 dagger of venom (69, 58, D) 3 large rocks a cyclops corpse (69, 60, D) a large rock a warg corpse (69, 61, D) a cursed -1 hand axe a +0 ring mail of magic resistance 3 large rocks an orc corpse (69, 62, D) a large rock a +0 plate armour a +3 war axe a +0 plate armour a +0 plate armour 16 bolts a +0 arbalest an uncursed ring of positive energy a +0 chain mail a +0 war axe a +0 battleaxe of flaming a +0 giant club an ogre corpse (69, 63, D) a large rock (69, 65, D) the +8 mace "Mas Veqy" {antimagic, rF+ rC- rN+ Stlth+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. 2 large rocks (still there?) (69, 66, D) a +0 battleaxe (unseen) (70, 8, D) a +2 leather armour of positive energy (70, 36, D) a +2 pair of gloves of archery (70, 37, D) a +0 dagger (70, 47, D) a crystal ball of energy (70, 48, D) a +0 hand axe (70, 49, D) Wuhakaor's Collected Works on Confrontation and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Force Lance Conjuration/Translocation 4 d - Bolt of Fire Conjuration/Fire 6 (70, 57, D) a +0 great mace (unseen) (70, 58, D) a +0 halberd (unseen) (70, 59, D) a cursed +0 scimitar (unseen) (70, 60, D) a +0 mace (unseen) (70, 63, D) a +0 glaive (unseen) (70, 64, D) 3 large rocks the +8 scimitar of Sedoim {slice, +Fly rF- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to fire. It lets you fly. a +0 plate armour an orc corpse (70, 65, D) 4 large rocks (unseen) (71, 11, D) a +0 dagger a +0 robe a +0 mace (71, 19, D) a +0 dagger (unseen) (71, 20, D) a +0 dagger (unseen) (71, 26, D) a book of Changes (71, 27, D) an uncursed amulet of guardian spirit (71, 37, D) a +0 dagger (71, 39, D) a +1 hand crossbow of flaming a +0 ring mail a +0 short sword the +3 long sword "Conservator" {elec, Fragile rN+ MR++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a +0 robe (71, 40, D) a +0 war axe (unseen) (71, 47, D) a +0 leather armour (71, 48, D) a phial of floods (71, 49, D) a +0 trident (71, 57, D) a +0 giant club (unseen) (71, 59, D) the cursed +2 war axe "Qoudwikh" {flame, *Contam rN+ Str+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. the cursed +1 great sword of Invincibility {flame, rN++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It has a curse placed upon it. (71, 60, D) 5 large rocks (71, 61, D) a cursed -3 scimitar (unseen) (71, 65, D) a large rock (72, 10, D) a +0 morningstar a +0 scale mail (72, 11, D) a +0 flail (72, 12, D) a cursed -1 dagger a +0 robe of magic resistance (72, 16, D) a Young Poisoner's Handbook (72, 17, D) a +9 giant spiked club (72, 19, D) a +0 vampiric halberd a +0 plate armour (72, 27, D) a +5 shortbow of velocity (72, 39, D) an uncursed staff of death a +0 dagger a +0 robe (72, 49, D) a book of Maledictions (73, 16, D) a +6 dagger of flaming (73, 17, D) a book of Dreams (73, 19, D) a +0 scimitar (unseen) (73, 27, D) an uncursed staff of wizardry (73, 30, D) a +1 scimitar of slicing (73, 36, D) a +3 ring of evasion (73, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (73, 39, D) a +0 dagger a +0 robe (73, 40, D) a cursed -2 falchion (unseen) (73, 47, D) a Young Poisoner's Handbook (73, 48, D) an uncursed staff of earth (73, 49, D) a +0 chain mail (74, 39, D) an uncursed staff of air a cursed +0 robe (74, 47, D) a +1 dire flail of protection (74, 48, D) a +0 leather armour (75, 47, D) a +0 robe of the Archmagi (75, 49, D) the Collected Works on Talismans and Curses Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Confuse Hexes 3 e - Summon Mana Viper Hexes/Summoning 5 f - Deflect Missiles Charms/Air 6