varam the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 25, D) a +0 longbow (unseen) (47, 27, D) 12 arrows (47, 29, D) a +0 dagger (48, 27, D) an uncursed ring of protection from magic (unseen) (48, 29, D) a +0 shortbow (48, 39, D) a +2 chain mail of poison resistance (49, 24, D) the +4 plate armour "Veinafu" {rElec rPois rC- Regen+} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (50, 24, D) the +5 war axe "Gostog" {drain, +Blink rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you blink. (50, 25, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (50, 28, D) a +0 short sword (unseen) (50, 39, D) 14 bolts a +2 arbalest of flaming (50, 40, D) a +1 great sword a +0 quarterstaff a +2 robe of fire resistance (51, 24, D) a +0 rapier (51, 25, D) a cursed staff of death (51, 28, D) a +0 long sword (unseen) (51, 29, D) a +1 long sword of slicing (51, 32, D) an arrow (51, 36, D) a phial of floods a book of Power (51, 38, D) a +2 shield of positive energy a +1 morningstar of crushing (51, 40, D) a +0 chain mail (51, 44, D) a bolt (52, 24, D) a +0 hand axe of electrocution (52, 25, D) a box of beasts (52, 27, D) an arrow (52, 28, D) a cursed -2 longbow (still there?) an arrow (still there?) (52, 29, D) an arrow a +0 long sword a +0 buckler (52, 30, D) a +3 flail of holy wrath (52, 33, D) 2 arrows (52, 39, D) the Compendium of Curses and the Frostbite Spells Type Level a - Confuse Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Throw Icicle Conjuration/Ice 4 d - Cause Fear Hexes 4 e - Simulacrum Ice/Necromancy 6 (53, 24, D) a +0 short sword (53, 28, D) a +0 short sword of draining (unseen) (53, 30, D) a +0 rapier (unseen) (53, 31, D) an arrow (53, 35, D) a +2 ring mail of poison resistance (53, 36, D) a +4 ring of dexterity (54, 25, D) a +2 fustibalus of flaming (54, 28, D) the +2 hand axe "Xeqoodab" {chop, +Rage rElec Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It lets you go berserk. (unseen) (54, 36, D) a +2 scale mail of poison resistance (55, 24, D) the cursed +0 scale mail "Ynui" {rC- rCorr Int+6 Dex-5} It affects your intelligence (+6). It affects your dexterity (-5). It makes you vulnerable to cold. It protects you from acid and corrosion. It has a curse placed upon it. (57, 24, D) an arrow (58, 35, D) a manual of Throwing a book of Summonings a +0 hand axe (60, 41, D) a +4 eudemon blade of holy wrath a +0 large shield (61, 0, D) an uncursed staff of death (61, 8, D) a book of Transfigurations (61, 11, D) an arrow (61, 16, D) a +2 ring mail of cold resistance (61, 26, D) an uncursed ring of positive energy (61, 36, D) the Collected Works on Shifting Beguiling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Ice Form Ice/Transmutation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Hydra Form Transmutation 6 (62, 0, D) a +3 ring of intelligence (62, 1, D) a +3 spear (62, 10, D) a +1 scimitar of slicing a +0 chain mail (62, 11, D) a +0 scimitar (62, 12, D) an arrow (62, 13, D) an arrow (62, 16, D) a +1 short sword of freezing (62, 17, D) the +7 short sword "Earthworm" {holy, rElec rC+ Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. (62, 26, D) an uncursed ring of ice (62, 27, D) a +2 robe of magic resistance (62, 37, D) a +2 mace of crushing an uncursed amulet of harm (63, 0, D) a disc of storms (63, 16, D) a +2 ring of intelligence (63, 26, D) an uncursed ring of poison resistance (63, 27, D) a cursed ring of loudness (63, 36, D) a +1 vampiric halberd (63, 37, D) a +4 great mace of holy wrath (64, 7, D) a +0 shortbow (unseen) (64, 9, D) an arrow (64, 16, D) a book of Necromancy (64, 17, D) a book of Misfortune (64, 19, D) a necrophage corpse (skeletalised by now) (64, 26, D) the +11 arbalest "Nifra" {penet, Str+4 Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your intelligence (+4). (64, 27, D) a +1 morningstar of draining (64, 30, D) a +4 long sword (unseen) (65, 26, D) a +3 leather armour of cold resistance (67, 0, D) a +2 falchion of draining (68, 0, D) a +2 long sword of holy wrath (69, 15, D) an arrow (69, 37, D) a +6 ring of intelligence a +6 ring of intelligence (70, 8, D) an uncursed staff of energy (70, 9, D) a crystal ball of energy (70, 11, D) a +1 great mace of draining a +0 ring mail (70, 36, D) +2 swamp dragon scales (70, 40, D) the +1 morningstar of Casmauso {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a throwing net a merfolk corpse (skeletalised by now) (71, 8, D) a +1 longbow of flaming (71, 10, D) a +3 arbalest 17 bolts (71, 12, D) a bolt (71, 13, D) a bolt (71, 17, D) an uncursed staff of fire (71, 19, D) a +0 mace of protection a +0 shortbow 26 arrows (71, 20, D) a +0 rapier (71, 36, D) a disc of storms (71, 37, D) a crystal ball of energy (71, 39, D) a +0 trident the +10 shortbow "Mitah" {venom, +Fly Str+3} It poisons the ammo it fires. It affects your strength (+3). It lets you fly. a throwing net (71, 40, D) 2 large rocks a hippogriff corpse (skeletalised by now) (71, 41, D) an arrow (72, 9, D) a +5 blowgun (72, 11, D) a +0 flail a +0 ring mail (72, 16, D) an uncursed staff of energy (72, 17, D) a book of the Sky (72, 20, D) a +3 trident of protection a +0 short sword (72, 22, D) an arrow (72, 23, D) a +0 rapier (unseen) (72, 27, D) an uncursed amulet of the gourmand (72, 37, D) a +0 trident (72, 38, D) a +0 trident a +3 shortbow of velocity (72, 39, D) a +0 shortbow 15 arrows (72, 40, D) an arrow (73, 9, D) a +0 robe (73, 16, D) a +0 short sword (73, 17, D) a crystal ball of energy (73, 21, D) a +0 long sword (73, 23, D) 2 arrows (73, 26, D) a +2 shortbow of velocity (73, 27, D) a +2 battleaxe of distortion (73, 39, D) an uncursed staff of fire a +0 shortbow 25 arrows (73, 41, D) a large rock (74, 2, D) a +0 short sword a +0 leather armour (74, 27, D) a +1 ring of evasion (75, 1, D) a +0 halberd a +0 ring mail (75, 37, D) an arrow