varam the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 42 fruits 4 bread rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 18, D) an alligator snapping turtle corpse (47, 19, D) a +0 rapier a cursed +0 robe a merfolk corpse (47, 20, D) an arrow (48, 20, D) a +2 vampiric rapier (unseen) (49, 24, D) the +3 quarterstaff of Discord {crush, *Corrode rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It may corrode you when you take damage. (49, 37, D) the +4 hand crossbow of the First Gods {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you see invisible. (49, 43, D) (unseen) (49, 44, D) the +1 broad axe "Warcha" {vamp, rElec rN+++ Int-2 Dex-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-2). It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. (50, 12, D) a +0 leather armour of cold resistance (50, 13, D) a +3 rapier of freezing (50, 24, D) an uncursed ring of sustain attributes (50, 25, D) a +2 robe of magic resistance (50, 36, D) a +6 ring of strength (50, 37, D) a +1 long sword of flaming (50, 44, D) (unseen) (51, 12, D) a +3 scale mail of positive energy (51, 13, D) a +2 glaive of venom (51, 36, D) a disc of storms (51, 37, D) the +1 ring mail of the Six Moons {+Inv Dex+4 Stlth+} It affects your dexterity (+4). It lets you turn invisible. It makes you more stealthy. (52, 12, D) a +0 trident of flaming (52, 13, D) a box of beasts (52, 24, D) a +7 plate armour of ponderousness (52, 29, D) a +1 scythe of protection (52, 36, D) a +1 shortbow of evasion (52, 37, D) an uncursed staff of air (53, 12, D) a +0 trident (53, 13, D) the +0 robe of Peek-a-Boo {MR++} It affects your resistance to hostile enchantments. (53, 24, D) a +1 short sword of electrocution (53, 25, D) a +0 ice dragon armour (53, 29, D) a +2 vampiric scythe (53, 36, D) a disc of storms (53, 37, D) a book of Cantrips (54, 12, D) a crystal ball of energy (54, 13, D) a +0 leather armour (54, 24, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (54, 25, D) the cursed +3 scimitar "Xapleq" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (54, 36, D) a +2 robe (57, 36, D) the ring of Cuunk {Fire rN+ Int+2 Dex+7} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+2). It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the ring "Mycwev" {+Inv rElec AC+2 Slay-2} [ring of protection] It affects your AC (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It lets you turn invisible. an uncursed ring of protection from fire a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (59, 36, D) a +0 robe (59, 37, D) the Compendium of Enchanting Evil Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Confusing Touch Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 f - Invisibility Hexes 6 (60, 41, D) a +0 vampiric demon whip (61, 0, D) a book of Minor Magic (61, 16, D) a book of Power (61, 26, D) a phantom mirror (61, 36, D) a +5 battleaxe of electrocution (61, 37, D) a +0 quarterstaff of pain (61, 40, D) a +2 morningstar of freezing (unseen) (61, 42, D) a +0 pair of gloves of dexterity (62, 0, D) a Necronomicon (62, 1, D) a +0 robe of magic resistance (62, 8, D) the Collected Works on Glacial Dislocation Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Throw Icicle Conjuration/Ice 4 f - Bolt of Cold Conjuration/Ice 6 (62, 9, D) a book of Cantrips (62, 16, D) a cursed -3 ring of intelligence (62, 21, D) a steam dragon hide (62, 22, D) a mottled dragon hide (62, 26, D) an uncursed staff of death (62, 27, D) a +0 buckler a +0 dagger (62, 36, D) a book of Misfortune (62, 37, D) a +0 hand axe (63, 0, D) an uncursed staff of wizardry (63, 16, D) an uncursed ring of sustain attributes (63, 26, D) a book of Annihilations (63, 27, D) an uncursed staff of summoning (63, 31, D) a +0 spear (63, 32, D) an uncursed staff of conjuration a +0 robe (63, 36, D) an uncursed ring of protection from cold (63, 37, D) a +1 demon blade of draining (64, 17, D) a +2 hunting sling of freezing (64, 26, D) a +2 hunting sling of evasion (64, 27, D) a +0 crystal plate armour (66, 20, D) a steam dragon hide (67, 0, D) a +2 spear of venom (68, 4, D) a +1 long sword of freezing a +0 robe (68, 12, D) a +0 short sword (unseen) (69, 0, D) a +6 dagger of venom (69, 32, D) a +4 greatsling of flaming (69, 36, D) a +3 ring of dexterity (70, 8, D) a +3 shortbow of velocity (70, 36, D) an uncursed staff of conjuration (70, 37, D) a book of Necromancy (71, 8, D) the cursed -4 cloak of Existentialism {Stlth+} It makes you more stealthy. It has a curse placed upon it. (71, 17, D) an uncursed staff of earth (71, 27, D) a +1 scale mail of cold resistance (71, 36, D) the +4 scale mail "Dasorgheo" {MP+9 Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). It affects your magic capacity (+9). (72, 8, D) an uncursed staff of summoning (72, 16, D) a +0 animal skin (72, 17, D) a +4 ring mail of cold resistance (72, 27, D) the +0 spear "Eviscerator" {drain, Fragile rElec rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. (72, 36, D) an uncursed staff of summoning (72, 37, D) an uncursed staff of death (73, 1, D) an uncursed ring of fire (73, 26, D) a +0 battleaxe of chopping (73, 27, D) a +0 mace of pain (73, 36, D) an uncursed staff of wizardry (75, 1, D) an uncursed staff of wizardry