varam the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 8, D) a +6 ring of dexterity a +6 ring of dexterity a +5 shadow dragon armour a +5 gold dragon armour a +0 robe (61, 0, D) a manual of Transmutations (61, 8, D) the Guide on Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Teleport Other Translocation 3 (62, 1, D) a +2 hunting sling of flaming (62, 3, D) a +0 long sword a +0 chain mail (62, 8, D) a +1 great sword of slicing (62, 9, D) a +3 demon whip of venom (62, 16, D) the Collected Works on Helpful Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (63, 3, D) a +0 short sword a +0 long sword a +0 leather armour (63, 8, D) a +2 ring mail of magic resistance (63, 22, D) a +0 hand axe of chopping (64, 16, D) an ornate deck of summoning (64, 17, D) a potion of agility (67, 0, D) an uncursed ring of sustain attributes (68, 0, D) an uncursed staff of death (69, 0, D) a Necronomicon (69, 17, D) an uncursed staff of energy a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength (70, 8, D) a +0 great sword of slicing (70, 9, D) a +7 quarterstaff of draining (71, 21, D) a hippogriff corpse (skeletalised by now) (71, 22, D) 3 large rocks (72, 16, D) a cursed staff of energy (72, 21, D) a +1 rapier of venom (72, 23, D) a large rock (72, 26, D) a book of Dreams (73, 1, D) a +5 great sword of slicing (73, 16, D) a +0 trident (73, 26, D) an uncursed staff of summoning (73, 27, D) a book of Beasts (75, 17, D) a +5 lajatang