varam the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +0 hand axe a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +5 lajatang of the Tiger {slice, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (59, 37, D) a +5 spear of freezing (60, 39, D) a +0 shortbow (still there?) a +0 arbalest (still there?) (61, 0, D) a +2 scimitar of holy wrath (61, 8, D) a +0 hand axe of draining (61, 16, D) a +4 chain mail of cold resistance (61, 29, D) a +4 scimitar of flaming (61, 36, D) a lamp of fire (61, 37, D) the cursed +0 leather armour of Insecurity {+Inv} It lets you turn invisible. It has a curse placed upon it. (61, 38, D) a +0 longbow a +0 longbow 57 arrows a +0 leather armour a centaur corpse an elf corpse (61, 39, D) 3 silver javelins a bolt 7 arrows (61, 40, D) a silver javelin (61, 41, D) 2 javelins 2 arrows a silver javelin 2 bolts (61, 42, D) a javelin a large rock a silver javelin (61, 43, D) a large rock an arrow a bolt (61, 44, D) 4 large rocks 2 silver javelins 3 javelins (62, 0, D) a +1 trident of flaming (62, 1, D) a +3 chain mail of cold resistance (62, 8, D) a disc of storms (62, 9, D) the +10 spear of the End {freeze, rN++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It makes you more stealthy. (62, 17, D) the +3 leather armour "Ycocuq" {rPois} It protects you from poison. (62, 22, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a +1 pair of boots of flying (62, 27, D) a +2 robe of resistance (62, 32, D) a hell hound corpse (skeletalised by now) (62, 36, D) a +3 arbalest of evasion (62, 37, D) a +0 chain mail of magic resistance (62, 38, D) a +0 spear of venom (unseen) (62, 39, D) a +1 antimagic hand axe 2 javelins 7 arrows (62, 40, D) a silver javelin (62, 41, D) an arrow (63, 17, D) a phial of floods (63, 22, D) a +0 dire flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 30, D) a +3 scimitar of flaming (63, 32, D) a +0 scimitar of flaming a hell hound corpse (skeletalised by now) (63, 33, D) a +8 antimagic war axe (63, 37, D) a sack of spiders (63, 38, D) a +0 spear (unseen) (63, 39, D) a +0 shortbow the +7 dagger of Wunippo {flame, rC- rN+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. 10 arrows (63, 40, D) an uncursed staff of cold (unseen) (64, 17, D) an uncursed staff of summoning (64, 22, D) a +0 hand axe a naga corpse (skeletalised by now) (64, 27, D) a +2 ring mail of fire resistance (64, 37, D) an uncursed ring of fire an uncursed ring of ice an uncursed ring of ice a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin (65, 30, D) a +1 scimitar of flaming (unseen) (67, 0, D) a +0 shield of protection (68, 0, D) the +5 blowgun of Quvywk {speed, *Drain rElec rF+ Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (69, 0, D) an uncursed amulet of magic regeneration (69, 22, D) a cursed +0 giant spiked club (70, 9, D) an uncursed ring of flight (70, 11, D) a +0 trident 2 throwing nets (70, 21, D) 2 large rocks (70, 30, D) a +0 dagger (70, 36, D) the +1 mace of Wiesereu {crush, +Inv +Fly Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you turn invisible. It lets you fly. (70, 37, D) a phial of floods (71, 8, D) a +0 trident (71, 11, D) a +0 trident (71, 12, D) a +4 longbow of flaming (71, 16, D) a cursed -2 ring of slaying (71, 17, D) a +3 leather armour of poison resistance (71, 22, D) a +2 broad axe of chopping (71, 23, D) a large rock (71, 26, D) a +0 short sword (71, 31, D) a +0 antimagic battleaxe (71, 32, D) a +1 mace of protection (71, 43, D) a +4 antimagic battleaxe (72, 9, D) a +0 dagger of holy wrath (72, 10, D) a +0 trident a +1 greatsling of freezing 2 throwing nets (72, 11, D) a +1 falchion of electrocution (72, 12, D) a +0 trident (72, 16, D) an uncursed staff of power (72, 17, D) a fan of gales (72, 22, D) a +0 giant club (72, 23, D) a cursed +0 giant club a +0 giant spiked club (72, 32, D) a +3 mace of holy wrath (72, 36, D) a +1 scale mail of cold resistance (73, 17, D) a +3 whip of venom (73, 26, D) a disc of storms (73, 27, D) a +0 scimitar (73, 30, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (73, 32, D) a +2 dire flail of venom an elf corpse (skeletalised by now) (73, 36, D) a +2 robe of magic resistance (73, 37, D) a +2 chain mail of fire resistance (75, 1, D) a +2 mace of protection