varam Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a stone (3, 0, D:1) a +0 short sword 3 stones (4, 19, D:1) a +0 dagger (15, -9, D:1) 19 stones (31, 10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -23, D:2) a +0 spear (5, -22, D:2) a +0 dagger (10, -4, D:2) a +0 club (15, -15, D:2) 3 curare-tipped needles (15, -9, D:2) a +0 club (15, -3, D:2) a +0 club a +0 spear (17, -3, D:2) a +0 club (18, -4, D:2) a +0 spear (19, -19, D:2) 20 bolts (20, -16, D:2) a +4 short sword (28, -22, D:2) a +0 whip (30, -2, D:2) 20 stones (31, -1, D:2) 16 stones (32, -24, D:2) 4 javelins (34, 5, D:2) 25 stones (43, 3, D:2) 13 stones (45, -3, D:2) a +0 robe (47, -16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 17, D:3) a +0 morningstar a cursed +0 leather armour (14, 11, D:3) 2 stones (18, 11, D:3) a +0 whip (19, 5, D:3) a +0 club (25, 31, D:3) a +0 hand axe (26, -6, D:3) 25 bolts (34, 24, D:3) a +0 dagger a +0 robe (38, 21, D:3) a +0 dagger a +0 scale mail a +0 short sword a +0 leather armour (38, 22, D:3) a +0 ring mail a +0 chain mail (39, 22, D:3) a +0 whip (40, 13, D:3) a +0 short sword (47, 7, D:3) 25 stones (47, 26, D:3) a +0 club Level 4 of the Dungeon [Shop] Ziyngif's General Store a +4 bardiche of flaming (496 gold) a +2 battleaxe of chopping (282 gold) 3 fruits (58 gold) a scroll of identify (26 gold) 9 stones (11 gold) a book of Dreams (975 gold) 24 stones (31 gold) a scroll of remove curse (39 gold) 19 arrows (49 gold) a +0 mace (39 gold) a phial of floods (520 gold) a potion of lignification (39 gold) the +6 scimitar of Rany {freeze, rC+ MR+} (738 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. a +0 ring mail (52 gold) (0, 0, D:4) a +0 leather armour (14, 12, D:4) a +0 club a +0 leather armour (15, 12, D:4) a +0 dagger a +0 robe (15, 13, D:4) a +0 whip a +0 chain mail (17, -4, D:4) a +0 dagger a +0 robe (17, 21, D:4) a +0 flail (18, -6, D:4) a +0 falchion (18, -4, D:4) a +0 club (20, -30, D:4) a +0 ring mail (31, 14, D:4) a +0 flail (32, -26, D:4) a +0 flail (32, -25, D:4) a +0 dagger a +0 robe a +0 mace a +0 leather armour (32, -9, D:4) 24 sling bullets (34, 15, D:4) a +0 mace (34, 16, D:4) a +0 whip a cursed +0 dagger a +0 robe (38, 10, D:4) a +0 rapier (56, 13, D:4) 8 poisoned needles Level 5 of the Dungeon (9, 26, D:5) a +0 dagger a +0 robe (11, 25, D:5) a +0 short sword a +0 scale mail of cold resistance (16, 3, D:5) 13 sling bullets (20, 14, D:5) a +0 giant club (23, 13, D:5) a +0 leather armour (45, 38, D:5) a +0 plate armour (47, 3, D:5) a +0 whip (51, 51, D:5) 8 stones (58, 31, D:5) a +0 giant spiked club (63, 28, D:5) a +0 war axe (67, 18, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (4, 15, D:6) a +0 trident of piercing a +0 leather armour (5, 16, D:6) a +0 club a +0 leather armour (6, 16, D:6) a +0 dagger a +0 ring mail (21, 25, D:6) an uncursed ring of fire the +0 hat of Fortitude {-Cast rF+ Regen+} It protects you from fire. It prevents spellcasting. It increases your rate of regeneration. (29, 44, D:6) a +1 long sword (still there?) a +0 shortbow (still there?) (47, 17, D:6) 5 large rocks Level 7 of the Dungeon (0, 0, D:7) a +0 whip (1, -4, D:7) a +0 whip (1, -2, D:7) a +0 whip a +0 halberd (1, -1, D:7) a +0 club a +0 leather armour (10, -19, D:7) a +0 cloak (12, -14, D:7) a +0 robe a +0 flail (13, -16, D:7) 26 stones (13, -14, D:7) a +0 giant spiked club (14, -26, D:7) a +0 hand axe (14, -12, D:7) a +0 shortbow (14, -11, D:7) a +0 robe a +1 short sword (15, 18, D:7) a +0 dagger a +0 leather armour (16, -18, D:7) a +0 dagger (24, 12, D:7) 17 sling bullets (28, -7, D:7) 15 stones (29, 8, D:7) a +0 whip (40, -23, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a book of Death (10, -7, D:8) a +0 leather armour the Ecumenical Temple