varam Level 1 of the Dungeon (0, 21, D:1) a +0 dagger (5, 9, D:1) a cursed -1 club (5, 28, D:1) a +0 ring mail (13, -1, D:1) a +0 dagger (15, -2, D:1) a cursed +0 ring mail (16, -7, D:1) a +0 club (18, -2, D:1) 18 poisoned needles (20, -2, D:1) a +0 dagger (24, 19, D:1) 13 poisoned needles (32, 30, D:1) a +0 club (38, 6, D:1) a +0 dagger of protection (42, 14, D:1) 22 stones Level 2 of the Dungeon (0, 7, D:2) a +0 dagger (2, -4, D:2) a +0 hand axe of freezing (2, -2, D:2) a +2 falchion of slicing (4, -4, D:2) a +1 spear of venom (4, -2, D:2) a +0 mace (15, -14, D:2) a +0 club (27, -3, D:2) a +0 club a +0 ring mail (29, 3, D:2) a +0 scale mail (30, -48, D:2) a +0 robe (31, -44, D:2) 26 bolts (33, -4, D:2) a +0 dagger (46, -40, D:2) a +0 hunting sling (49, -41, D:2) a +0 helmet (49, -14, D:2) a +0 club (51, -2, D:2) a +0 pair of boots (62, -33, D:2) a +0 whip (63, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a stone (0, 11, D:3) a +0 short sword a +0 leather armour a +0 ring mail (0, 22, D:3) 20 bolts (1, 0, D:3) a stone (2, 0, D:3) 2 stones (2, 26, D:3) a +0 club (4, 1, D:3) 3 stones (5, 1, D:3) a stone (5, 7, D:3) 18 stones (6, 1, D:3) a stone (6, 10, D:3) 26 bolts (9, 0, D:3) a cursed -1 spear (12, -20, D:3) 20 stones (27, 9, D:3) a cursed -2 whip (29, -20, D:3) a wand of digging (9/24) (29, 10, D:3) a stone (29, 11, D:3) a stone (30, -34, D:3) 24 stones (32, 11, D:3) a stone (34, 12, D:3) a cursed -1 club 17 stones (37, -10, D:3) a +0 plate armour (39, 15, D:3) a stone (42, 14, D:3) a +0 short sword a stone (44, 20, D:3) 8 sling bullets (53, -23, D:3) a +0 club a +0 hunting sling 18 stones (53, -21, D:3) a stone Level 4 of the Dungeon [Shop] Saenois's Book Emporium a book of Ice (715 gold) a book of Party Tricks (550 gold) a book of Spatial Translocations (715 gold) a book of Battle (440 gold) a book of Summonings (770 gold) the Disquisition on the Glacier and Blows and Bruises (852 gold) Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Summon Ice Beast Ice/Summoning 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Delayed Fireball Conjuration/Fire 7 a book of Unlife (715 gold) a book of Clouds (495 gold) a book of the Warp (990 gold) a Grand Grimoire (1214 gold) (0, 14, D:4) a +0 pair of gloves (9, 28, D:4) a +0 leather armour a +0 club (12, 7, D:4) a +0 rapier a +0 leather armour (17, -13, D:4) a +0 giant spiked club (21, -13, D:4) a +0 pair of gloves (29, -2, D:4) 4 large rocks (35, 3, D:4) a cursed +0 robe a +0 dagger (36, 3, D:4) a +0 dagger a +0 flail (37, 3, D:4) a +0 hand axe (38, 2, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (2, 6, D:5) a +0 leather armour a +0 club a +0 hand axe (10, -2, D:5) a +0 short sword (13, -1, D:5) a +0 club (14, 6, D:5) the +6 falchion "Orb Guardian's Peril" {flame, +Fly Str-4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your dexterity (+3). It lets you fly. (16, 9, D:5) a +0 shortbow (18, 11, D:5) a +0 scale mail (48, 22, D:5) a +0 mace (50, 27, D:5) a +0 giant club (50, 28, D:5) a +0 antimagic club a +0 hunting sling (58, 35, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (2, -9, D:6) a +0 halberd (4, -1, D:6) a +0 robe a +0 whip of flaming (8, -6, D:6) a +0 giant club (10, -3, D:6) a +0 hunting sling (16, 1, D:6) a +0 quarterstaff (17, -2, D:6) a +0 club (18, 2, D:6) a +0 helmet (19, 10, D:6) a +0 antimagic halberd (21, -7, D:6) a +0 dagger a +0 hand crossbow a +0 scale mail (23, -12, D:6) a +0 mace (28, -1, D:6) a +0 halberd a +0 robe (32, -5, D:6) a +0 animal skin a +0 animal skin a +0 animal skin (34, 9, D:6) a +0 spear a +0 plate armour (37, 17, D:6) a +0 dagger (38, -7, D:6) a cursed -3 giant club (38, 11, D:6) a +0 whip (39, -1, D:6) a +0 quarterstaff of protection a +0 shortbow (39, 18, D:6) 15 stones (40, -3, D:6) a +0 dagger of venom a +0 leather armour Level 7 of the Dungeon (14, -6, D:7) a +1 ring mail of fire resistance (15, -14, D:7) a +0 broad axe (18, 3, D:7) a wand of paralysis (7/24) (22, 2, D:7) a +0 giant club (26, -3, D:7) a cursed -3 giant spiked club (34, -25, D:7) a +0 robe a +0 dagger a +0 pair of gloves (35, -24, D:7) a +0 whip (35, -13, D:7) 28 stones (41, -7, D:7) a +0 robe (44, -7, D:7) a +0 glaive (45, -11, D:7) a +0 battleaxe Level 8 of the Dungeon (0, 0, D:8) 23 stones (1, 0, D:8) a +0 pair of gloves (1, 9, D:8) a stone (1, 13, D:8) a +0 robe a +0 mace (1, 15, D:8) 13 stones (1, 18, D:8) a +0 animal skin (2, -7, D:8) a +0 trident (2, 11, D:8) a +0 dagger (2, 12, D:8) a +0 dagger (4, -5, D:8) an uncursed staff of air (7, -3, D:8) a +0 trident (12, -5, D:8) 23 stones (12, 0, D:8) a +2 long sword of flaming (32, 13, D:8) a +0 rapier (36, 8, D:8) a +0 shortbow (38, -7, D:8) a +0 robe (40, 13, D:8) 2 throwing nets Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (0, 1, D:9) a +0 dagger a +0 robe (10, 43, D:9) a +0 short sword (12, -5, D:9) a +0 shortbow (16, 41, D:9) 22 stones (29, 16, D:9) a +0 ring mail (31, 12, D:9) a +0 club (31, 16, D:9) 7 poisoned needles (32, 3, D:9) a +0 war axe a +0 leather armour (32, 14, D:9) a +0 mace a +0 chain mail (33, 4, D:9) a +0 flail of holy wrath a +0 hand axe a +0 leather armour a +0 robe (33, 14, D:9) a +0 trident (34, 6, D:9) a +0 dagger a +0 robe (35, -2, D:9) 14 stones (44, 33, D:9) 28 stones (45, 17, D:9) a +0 hunting sling (56, 1, D:9) a +0 quarterstaff (63, 9, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a yak corpse (2, -2, D:10) a yak corpse