Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 8767078222314966887 0 valeks the Chiller (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 16, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). valeks the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 17 God: Gold: 0 SH: 4 Dex: 12 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 buckler (worn) Potions b - a potion of berserk rage Skills: + Level 1.3 Stealth + Level 1.0 Shields + Level 3.0 Spellcasting + Level 4.0 Ice Magic + Level 1.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 18% N/A 19% 2 Summon Ice Beast Ice/Summ 9% N/A 36% 3 Searing Ray Conj 4% 2d4 41% 2 Static Discharge Conj/Air 4% 3-4/arc 41% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, valeks the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of berserk rage, a +0 buckler; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Summon Ice Beast, Searing Ray, Static Discharge. You have escaped! #### +..# #.@# #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valeks the Octopode Wanderer began the quest for the Orb. 0 | D:1 | valeks set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 buckler; and the following | spell memorised: Freeze; and the following spells available | to memorise: Ensorcelled Hibernation, Summon Ice Beast, | Searing Ray, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic