Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 8629826021492732236 0 valeks the Apothecary (level 1, 13/13 HPs) Began as an Octopode Wanderer on May 16, 2025. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). valeks the Apothecary (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 17 God: Gold: 0 SH: 3 Dex: 11 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 buckler (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.0 Shields + Level 2.0 Spellcasting + Level 2.0 Ice Magic + Level 2.1 Alchemy + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 14% 1 Poisonous Vapours Alch/Air 20% 1d1 21% 1 Mercury Arrow Conj/Alch 10% 2d6 30% 2 Frozen Ramparts Ice 16% 1d3 38% 3 Fulminant Prism Conj/Alch 2% 3d5 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, valeks the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled RILYUL BAASHRE and a fizzy black potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation, a +0 buckler; and the following spells available to memorise: Freeze, Poisonous Vapours, Mercury Arrow, Frozen Ramparts, Fulminant Prism. Unknown command. You have escaped! ... ##########..# ##~~~~~~~~.ß.# #~~.....~~~.# #~?.~~~..~~.# #..~~~~~..~.# #.~~...~~.~.+ +.~..~@~..~.+ +.~.~~...~~.# #.~..~~~~~..# #.~~..~~~..~# #.~~~...!.~~# ..ß.~~~~~~~~## ...########## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valeks the Octopode Wanderer began the quest for the Orb. 0 | D:1 | valeks set off with the following items: a +0 dagger, a | scroll of teleportation, a +0 buckler; and the following | spells available to memorise: Freeze, Poisonous Vapours, | Mercury Arrow, Frozen Ramparts, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, serial_shops, nicolae_shop_rolling_square, kennysheep_boxes