undieable the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 14, D) a +2 shortbow of velocity (35, 15, D) a lamp of fire (36, 1, D) a +2 shortbow of freezing (36, 14, D) a book of Death (36, 15, D) a book of Misfortune (36, 24, D) a water moccasin corpse (37, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (37, 5, D) +0 fire dragon scales (37, 7, D) +0 ice dragon scales (37, 14, D) the +3 shortbow of Summertime {velocity, rN+ MR+ Int+3 Dex-2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. (37, 15, D) a +3 scale mail of cold resistance (37, 18, D) an elephant corpse (38, 14, D) a +2 morningstar of holy wrath (38, 15, D) a book of the Tempests (38, 17, D) the felid corpse of undieable (39, 0, D) a +1 pair of gloves of strength (39, 1, D) a +0 scimitar of slicing (39, 14, D) the +4 war axe of Oggi {chop, rElec rN+ MR++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 15, D) a +0 dagger of freezing (39, 24, D) a porcupine corpse a yak corpse a bullfrog corpse (40, 0, D) the cursed +0 ring mail of the Wild Haggis {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (40, 1, D) a +2 vampiric short sword (40, 14, D) an uncursed ring of stealth (40, 15, D) a +4 hunting sling of freezing (40, 24, D) a komodo dragon corpse (40, 25, D) a yak corpse (41, 0, D) a +4 chain mail of cold resistance (41, 1, D) 4 scrolls of enchant armour (41, 2, D) +0 steam dragon scales (41, 14, D) a +1 great sword of draining (41, 15, D) an uncursed ring of stealth (42, 0, D) the +5 scimitar of Anxiety {drain, *Noise +Fly rElec Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It insulates you from electricity. It lets you fly. It may make noises in combat. (42, 1, D) a +2 whip of venom (42, 14, D) an uncursed staff of death (42, 15, D) the Reference Book on Fetching Summoning Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Recall Summoning/Translocation 3 e - Summon Demon Summoning 5 (43, 14, D) a lamp of fire (43, 15, D) a +1 mace of protection (49, 0, D) a +3 rod of ignition (11/11) (49, 1, D) a book of Geomancy (50, 0, D) the +8 dire flail of Givimm {antimagic, rF+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. (50, 1, D) a book of Geomancy (51, 0, D) a book of Death (51, 1, D) the Reference Book on Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 (52, 0, D) the cursed +0 great mace "Atagy" {flame, Fragile rN+ MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (52, 1, D) an uncursed staff of earth (52, 2, D) the felid corpse of undieable (skeletalised by now) (53, 0, D) the +7 war axe of Cowardice {chop, rC++ Str-4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+4). It greatly protects you from cold. (53, 1, D) a +0 spear (still there?) a +2 large shield of reflection (still there?) (54, 0, D) the ring of Beheigun {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). (54, 1, D) the +7 flail of Juixa {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (55, 0, D) a wand of hasting (1/9) (55, 1, D) a disc of storms (61, 0, D) a box of beasts (62, 0, D) a crystal ball of energy (62, 1, D) an uncursed staff of earth (63, 0, D) a +4 iron rod (14/14) (67, 0, D) a +0 short sword (68, 0, D) a +0 robe of magic resistance (68, 3, D) a +0 scimitar a +0 chain mail a +1 long sword of flaming (69, 0, D) a +5 blowgun (69, 4, D) a +4 rod of clouds (9/9) a +0 longbow 24 arrows (73, 1, D) a +0 trident an uncursed staff of energy (75, 1, D) a +0 trident 6 poisoned tomahawks a +1 dire flail of holy wrath