Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11120987841980131810 80 ulius the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:54 (1507 turns). ulius the Conjurer (Deep Elf Conjurer) Turns: 1507, Time: 00:03:55 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 1/10 EV: 11 Int: 25 God: Gold: 58 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - 2 scrolls of identify {unknown} h - a scroll of acquirement {unknown} i - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - a potion of might {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 9% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Summon Ice Beast Ice/Summ 3% N/A 30% 3 Summon Seismosaurus Egg Summ/Erth 3% N/A 69% 4 Summon Forest Summ/Tloc 1% N/A 95% 5 Summon Mana Viper Hex/Summ 3% N/A 95% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. An endoplasm comes into view. The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... #.# .# ## #.# #.#.. #.# #.#.♣ #.# #.#.♣♣ ♣♣♣♣♣##.# #....♣♣♣♣_.♣♣.... ##..♣ ♣..♣.♣.♣##.. #.#######..♣♣ ♣♣♣..♣♣♣#..# #.....)).@..♣ ♣♣♣..♣♣♣♣... #........##).♣♣♣♣.♣♣♣.♣♣..#. #..P..PP..#j.....♣....♣..#.. #...P.j.P.#......♣♣♣♣♣♣.###. #...jP.PP.#..#.♣♣.♣..♣...# . #...PP..P...........♣.♣.## . .....PPPP.#.######......# ..PP..P.P.#.# ###..### .P. #. ##..†. You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) An adder (D:2) A dart slug (D:1) 5 endoplasms A giant cockroach (D:2) 8 hobgoblins 2 jackals (D:2) A quokka (D:2) 3 ball pythons (D:1) 3 bats 3 frilled lizards 6 goblins 6 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ulius the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed an armataur 2 | D:1 | Noticed an octopode 4 | D:1 | Noticed a gargoyle 4 | D:1 | Noticed a human 6 | D:1 | Noticed a troll 6 | D:1 | Noticed a demonspawn 8 | D:1 | Noticed a formicid 8 | D:1 | Noticed a minotaur 10 | D:1 | Noticed a merfolk 12 | D:1 | Noticed a barachi 14 | D:1 | Noticed a vampire 14 | D:1 | Noticed a spriggan 16 | D:1 | Noticed a djinni 18 | D:1 | Noticed a draconian 18 | D:1 | Noticed an oni 20 | D:1 | Noticed a tengu 20 | D:1 | Noticed a ghoul 22 | D:1 | Noticed an elf 24 | D:1 | Noticed a naga 24 | D:1 | Noticed a demigod 26 | D:1 | Noticed a felid 26 | D:1 | Noticed a vine stalker 28 | D:1 | Noticed a dwarf 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 198 | D:1 | Reached skill level 5 in Conjurations 293 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 847 | D:2 | Identified the +3 hand axe of Popular Demand {heavy, rElec | rPois rC+ Dex-2 Stlth+} 1451 | D:3 | Found a faded altar of an unknown god. 1489 | D:3 | Reached skill level 6 in Conjurations 1489 | D:3 | Reached XP level 4. HP: 22/24 MP: 6/10 1507 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, hangedman_decor_clover_reticule D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_a, due_unseen_surprise, minmay_strange_pillars, feat_on_display, item_on_display_a_b, hangedman_decor_points D:3: layout_loops_ring, general_overflow_altar, chequers_ecumenical_altar_grove, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 4 | || 4 Cast: Magic Dart | 62 | 2 || 64 Searing Ray | 6 | 2 || 8 Armour: Robe | 11 | 5 || 16 Dodge: Dodged | 14 | || 14