ubloh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. 7 potions of magic a +3 large shield a +5 crystal plate armour a +5 great mace 2 potions of brilliance 4 scrolls of amnesia 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 robe of cold resistance (61, 4, D) a scorpion corpse (61, 5, D) a scorpion corpse (61, 8, D) a +2 shortbow of flaming (62, 0, D) a +1 robe of positive energy (62, 1, D) a +2 mace of protection (62, 8, D) a cursed staff of air (62, 9, D) an uncursed staff of death (62, 12, D) a necrophage corpse (63, 0, D) a book of Frost (63, 8, D) a +2 dire flail of crushing (67, 0, D) a book of the Sky (69, 0, D) the cursed +1 chain mail of the Moon {Str+3 SInv} It affects your strength (+3). It lets you see invisible. It has a curse placed upon it. (70, 8, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (70, 9, D) +2 fire dragon scales (71, 8, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (71, 17, D) a phantom mirror (71, 18, D) 2 large rocks a cyclops skeleton (71, 19, D) a +4 trident of protection a +0 shortbow 22 arrows (71, 26, D) a crystal ball of energy (71, 27, D) the cursed +0 war axe "Tormentor" {chop, Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. (72, 8, D) the +2 long sword of Untimely Demise {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (72, 9, D) a book of the Tempests (72, 16, D) a manual of Earth Magic (72, 17, D) a cursed -2 ring of dexterity (72, 18, D) a cursed +0 shortbow 20 arrows (72, 19, D) 2 large rocks an arrow (72, 20, D) 2 large rocks 3 arrows (72, 21, D) 3 arrows (72, 22, D) a large rock an arrow (72, 23, D) a large rock (72, 26, D) an uncursed staff of power (72, 27, D) a scroll of brand weapon (73, 1, D) a +2 trident of distortion a fan of gales (73, 16, D) an uncursed staff of summoning (73, 18, D) 5 large rocks (73, 19, D) a +0 shortbow 21 arrows a centaur skeleton (73, 26, D) a lightning rod (4/4) (73, 27, D) the +7 war axe of Overwhelming Force {flame, rPois rN+ MR- Str+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (75, 1, D) the +7 halberd of Iryt {speed, *Slow MR+++ Str-3 Dex+8} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 trident