tyrsky Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -2, D:1) a cursed -1 club (3, 21, D:1) a +0 robe (11, 27, D:1) a +0 robe (18, 26, D:1) a +0 dagger (25, 21, D:1) 30 arrows (34, 16, D:1) 9 bolts (40, 30, D:1) a +0 spear (55, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 26 arrows (11, 10, D:2) a +0 spear (12, 3, D:2) a +0 dagger (14, 2, D:2) a +0 hunting sling (14, 10, D:2) a +0 shield (29, -13, D:2) a +0 dagger (30, 7, D:2) a +0 short sword (31, -17, D:2) a +0 leather armour (49, 3, D:2) a +0 club (55, -28, D:2) a +0 hunting sling a +0 club (61, 11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (2, 0, D:3) a +0 club (2, 3, D:3) a +0 leather armour (4, 7, D:3) 25 sling bullets (7, -7, D:3) a +0 whip (8, -20, D:3) a +1 short sword of venom (8, 4, D:3) a +0 leather armour a +0 club a +0 flail a +0 club (9, 3, D:3) a +0 club a +0 dagger a +0 club a +0 club (10, 2, D:3) a +0 robe 8 poisoned needles (10, 9, D:3) a +0 dagger (11, -20, D:3) a +0 club (11, 5, D:3) a cursed -1 dagger a +0 hunting sling a +0 club (12, 12, D:3) a +0 dagger (15, -19, D:3) a +0 robe (15, 0, D:3) a +0 short sword (18, 3, D:3) a +0 flail a +0 ring mail (21, 10, D:3) a +0 club (22, -15, D:3) a +0 club (22, -14, D:3) a +0 club (23, -10, D:3) a +1 dagger of distortion (23, 7, D:3) a +0 club (26, 9, D:3) a +3 hand axe of draining (28, 4, D:3) a +0 short sword a +0 ring mail (29, 5, D:3) a +0 whip (30, 6, D:3) a cursed -1 flail (31, 17, D:3) a +0 leather armour (36, -20, D:3) a +0 robe (37, -15, D:3) a wand of lightning (3/15) Level 4 of the Dungeon [Shop] Tedumad's Weapon Shoppe a +0 club (14 gold) a +0 hand crossbow (49 gold) the cursed +1 hunting sling of the Nexus {venom, *Confuse Str+3 Int+3 Dex+2} (308 gold) It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+2). It may confuse you when you take damage. It has a curse placed upon it. a +0 morningstar (56 gold) a +2 halberd of pain (308 gold) 29 stones (40 gold) 7 stones (9 gold) a +0 falchion (42 gold) a +0 long sword (49 gold) the +6 hand axe of Quarrel {antimagic, rF- MP+9 Dex+3} (634 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your magic capacity (+9). a +2 quarterstaff of draining (268 gold) (0, 0, D:4) a +0 dagger a +0 robe (1, -1, D:4) a +0 dagger a +0 ring mail (1, 0, D:4) a +0 dagger a +0 robe (2, -14, D:4) 7 poisoned needles (3, -12, D:4) a +0 dagger (6, -16, D:4) a +0 flail (unseen) (7, -17, D:4) a +0 flail (8, -17, D:4) a +0 club (9, -16, D:4) a +0 ring mail a +0 club a +0 leather armour a +0 hand axe (10, -16, D:4) a +0 robe a +0 dagger (12, -18, D:4) a +0 leather armour a +0 whip a +0 dagger a +0 scale mail a +0 dagger a +0 robe (22, 11, D:4) 30 sling bullets (29, -9, D:4) 24 bolts (34, -10, D:4) a +0 naga barding (39, -25, D:4) 12 sling bullets (42, -11, D:4) a +0 mace a +0 chain mail a tomahawk (43, -11, D:4) 2 tomahawks (46, -21, D:4) a +0 falchion a +0 scale mail (58, -22, D:4) a +0 hand axe (58, -7, D:4) a +0 animal skin a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 whip (1, -16, D:5) a +0 mace (2, -4, D:5) a hound skeleton (4, -19, D:5) 3 poisoned needles (4, -17, D:5) a +0 spear (7, -14, D:5) a +0 flail (15, -8, D:5) a +0 ring mail (15, -7, D:5) a +0 whip (16, -9, D:5) a +0 club a +0 club an orc skeleton (18, -8, D:5) a +0 mace a +0 ring mail (30, -39, D:5) 24 arrows (30, -33, D:5) a +0 leather armour (30, -32, D:5) a scroll of teleportation (32, -33, D:5) 5 arrows (32, -9, D:5) a +0 spear (32, -7, D:5) a +0 leather armour