Dungeon Crawl Stone Soup version 0.19.0-2-gae57169 (webtiles) character file. 7 tv1990 the Skirmisher (level 2, -7/24 HPs) Began as a Formicid Monk on Nov 5, 2016. Mangled by a gnoll ... wielding a +0 halberd (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (108 turns). tv1990 the Skirmisher (Formicid Monk) Turns: 108, Time: 00:00:33 Health: -7/24 AC: 2 Str: 15 XL: 2 Next: 10% Magic: 2/2 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions f - a potion of curing {unknown} Comestibles c - a bread ration d - 2 chunks of flesh Skills: + Level 3.5 Fighting * Level 3.2 Axes + Level 0.4 Armour - Level 2.6 Dodging - Level 2.4 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The goblin hits you. The kobold shouts! You hit the goblin. You kill the goblin! A gnoll comes into view. It is wielding a halberd. The kobold throws a stone. The stone closely misses you. You see here a stone. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. The gnoll shouts! The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You see here a stone. The kobold hits you. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a halberd! * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone closely misses you. The gnoll hits you from afar with a halberd! You die... ##### #### #...# .....###...# ......K.@.(# ......g.(((############## ..........?.....>........ ####.......############## #.......# #.......# #.......# #....#### ###### You could see a gnoll and a kobold. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tv1990 the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 76 | D:1 | Reached XP level 2. HP: 14/24 MP: 2/2 107 | D:1 | HP: 1/24 [gnoll/halberd (10)] 108 | D:1 | Mangled by a gnoll Action || total -------------------------++------- Melee: Hand axe || 13 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 8 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 19.2 | 52.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 19.2 | 52.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: saegor_arrival_simple_f