Dungeon Crawl Stone Soup version 0.19-b1-4-gd8a0a2a (webtiles) character file. 46 tv1990 the Chopper (level 3, 0/29 HPs) Began as a Formicid Monk on Oct 30, 2016. Slain by a worm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:04:16 (1234 turns). tv1990 the Chopper (Formicid Monk) Turns: 1234, Time: 00:04:17 Health: 0/29 AC: 6 Str: 15 XL: 3 Next: 92% Magic: 3/3 EV: 11 Int: 9 God: Gold: 91 SH: 0 Dex: 14 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . e - +0 ring mail rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . j - +0 pair of gloves (curse) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe e - a +0 ring mail (worn) j - a cursed +0 pair of gloves (worn) Scrolls d - a scroll of remove curse {unknown} l - a scroll of random uselessness {unknown} m - a scroll of fear {unknown} n - a scroll of identify {unknown} Potions i - 2 potions of heal wounds {unknown} k - a potion of brilliance {unknown} Comestibles c - a bread ration f - 5 chunks of flesh g - 2 meat rations h - 2 slices of pizza Skills: + Level 3.6 Fighting * Level 3.9 Axes + Level 1.5 Armour - Level 2.6 Dodging - Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The worm is heavily wounded. The worm bites you but does no damage. You hit the worm. The worm is heavily wounded. The worm misses you. You hit the worm. The worm is severely wounded. You hit the worm. The worm is severely wounded. The worm bites you but does no damage. You hit the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm but do no damage. The worm is severely wounded. You hit the worm. The worm is severely wounded. The worm bites you. You die... ### #.#### ######## ###....# #....#.# #...##.# # #.....#####...'..### #[.w.....##...#..##. #..@.....'.......... #........##...##.##. ##.................. #................#. #...####.........#. #................+. #................#. #................#. #................## You could see a worm. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A leopard gecko (D:1) 5 hobgoblins 4 jackals (D:1) A frilled lizard (D:2) 6 goblins 7 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tv1990 the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 126 | D:1 | Reached XP level 2. HP: 14/24 MP: 2/2 785 | D:1 | Reached skill level 1 in Armour 785 | D:1 | Reached XP level 3. HP: 24/29 MP: 3/3 1234 | D:1 | Slain by a worm Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.5 Fighting | | 3.6 Axes | | 3.9 Dodging | | 2.6 Stealth | | 2.4 Action || total -------------------------++------- Melee: Hand axe || 140 Abil: Dig || 2 Stab: Sleeping || 1 Eat: Chunk || 1 Armor: Robe || 3 Ring mail || 49 Dodge: Dodged || 85 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 1.2 | 11.7 | 205.5 Dungeon | 100.0 | 100.0 | 0.5 | 1.2 | 11.7 | 205.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 33.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 33.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lightli_arrival_statuegarden