Dungeon Crawl Stone Soup version 0.19-b1-4-gd8a0a2a (webtiles) character file. 10 tv1990 the Chopper (level 2, -1/24 HPs) Began as a Formicid Monk on Oct 30, 2016. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (267 turns). tv1990 the Chopper (Formicid Monk) Turns: 267, Time: 00:00:50 Health: -1/24 AC: 2 Str: 15 XL: 2 Next: 30% Magic: 2/2 EV: 13 Int: 9 God: Gold: 17 SH: 0 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: lethally poisoned (-1 -> -7) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Jewellery e - an uncursed amulet of magic regeneration {unknown} Comestibles c - a bread ration d - a slice of pizza f - a chunk of flesh Skills: - Level 3.2 Fighting + Level 3.6 Axes - Level 2.6 Dodging - Level 2.4 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The adder misses you. x2 You aren't carrying any potions. You closely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is heavily wounded. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ##.#.########.###.#. #.........# ##...##. # #.#.#####.# ##.###. #.. #...# #.# #.# #. #.# ###.# #.# #.# #. #.>.#...# #.# #.###. #.#...###.# #..... #.S.......# #####. #..@.......# ## #.......##.# # #.#....## .# ##### #.#....# .# #.... # ###.... .. .....## #.####g# ###.... #.# #.### .. You could see an adder. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tv1990 the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 230 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 267 | D:1 | Slain by an adder Action || total -------------------------++------- Melee: Hand axe || 35 Stab: Sleeping || 1 Armor: Robe || 9 Dodge: Dodged || 21 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 17.6 | 102.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 17.6 | 102.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3