tt080 the Dungeon (0, 0, D) a porcupine corpse (1, 0, D) an elephant corpse an iguana corpse (3, 0, D) a water moccasin corpse a crocodile corpse (10, 0, D) an iguana corpse (13, 0, D) a basilisk corpse (-15, 4, D) a +0 club (22, 4, D) a +2 scimitar of holy wrath the +2 halberd of Rogidgh {pain, rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. the +2 dire flail "Killer Bee's Curse" {freeze, rC+ rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It protects you from negative energy. a +3 war axe of chopping a +2 rapier of distortion (23, 4, D) a +0 pair of boots (24, 4, D) a +0 pair of gloves (25, 4, D) a +1 chain mail (28, 4, D) a +0 giant spiked club (29, 4, D) a cursed +0 dagger a +0 robe (34, 4, D) an arrow (36, 4, D) a +0 dagger a +0 robe a +0 shortbow 27 arrows an orc corpse (skeletalised by now) a centaur corpse (skeletalised by now)