Dungeon Crawl Stone Soup version 0.35-a0-964-gefe033949b (webtiles) character file. Game seed: 6963275569477755782 28 tsouns the Shooter (level 3, -3/24 (26) HPs) Began as a Coglin Hexslinger on Sept 1, 2026. Slain by a hell rat (14 damage) ... in a sewer. The game lasted 00:01:34 (653 turns). tsouns the Shooter (Coglin Hexslinger) Turns: 653, Time: 00:01:35 HP: -3/24 (26) AC: 2 Str: 8 XL: 3 Next: 12% MP: 4/4 EV: 11 Int: 12 God: Gold: 17 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . (100%) a - +2 sling {Baqqanum} rCold . . . (100%) c - -2 sling {Sagil-Zimu} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: lightly drained, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 17 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Baqqanum} c - a -2 sling (offhand) {Sagil-Zimu} Armour b - a +0 robe (worn) d - a +0 helmet Scrolls p - a scroll of poison Potions d - a potion of resistance {unknown} f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} l - a potion of attraction {unknown} n - a potion of curing {unknown} Skills: - Level 1.0 Fighting + Level 3.2 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 16% 2 Soul Splinter Necr 0% N/A 30% 1 Summon Small Mammal Summ 0% N/A 30% 1 Sigil of Binding Hex 7% N/A 30% 3 Grave Claw Necr 0% 2d7 41% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Vampiric Draining Necr 0% 2d6 65% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The hell rat is heavily wounded. You shoot a sling bullet. The sling bullet hits the hell rat. The hell rat is severely wounded. The hell rat bites you. You feel drained. The hell rat completely misses you. You shoot a sling bullet. The sling bullet closely misses the hell rat. You shoot a sling bullet. The sling bullet closely misses the hell rat. The hell rat barely misses you. The hell rat bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the hell rat. You shoot a sling bullet. The sling bullet hits the hell rat but does no damage. The hell rat is severely wounded. The hell rat barely misses you. You shoot a sling bullet. The sling bullet hits the hell rat but does no damage. The hell rat is severely wounded. You shoot a sling bullet. The sling bullet hits the hell rat but does no damage. The hell rat is severely wounded. The hell rat bites you. The hell rat bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the hell rat but does no damage. The hell rat is severely wounded. You shoot a sling bullet. The sling bullet hits the hell rat. The hell rat is severely wounded. The hell rat misses you. You shoot a sling bullet. The sling bullet hits the hell rat but does no damage. The hell rat is severely wounded. You shoot a sling bullet. The sling bullet hits the hell rat but does no damage. The hell rat is severely wounded. The hell rat bites you. You feel drained. The hell rat bites you! Ouch! That really hurt! You die... ######### ###.~~....### #.~~~~~@†.~.### ~~~.##r##~~~~.# ~. #.~ ###.~~## ~~~~ ##~~~# . ~~~~~ #~.~# ..##~[?! ##~~~# ..†###?∩ ###~~~## ...~~#####~~..~# #~..~.∩~~.~.### You could see a hell rat. Vanquished Creatures A river rat (Sewer) 5 hobgoblins (D:1) 4 ball pythons (D:1) 2 frilled lizards 3 goblins (D:1) 2 kobolds (D:1) 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tsouns the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 11 | D:1 | Reached skill level 2 in Ranged Weapons 215 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 537 | D:2 | You fall into a shaft and drop 1 floor! 610 | D:3 | Found a glowing drain. 615 | Sewer | Entered a sewer 627 | Sewer | Reached skill level 3 in Ranged Weapons 627 | Sewer | Reached XP level 3. HP: 26/26 MP: 4/4 653 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic D:2: layout_rooms, basic_altar, minmay_misc_feat_tiny, uniq_robin D:3: layout_basic, tso_altar, portal_sewer_entry_e Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 3 | 3.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 90 Read: Teleportation || 1 Fear || 1 Summoning || 1 Enchant weapon || 1 Immolation || 1 Blinking || 1 Revelation || 1 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 672 | 672 | 0 | 0 | 491 | 4 | 168.0 | Dungeon | 624 | 624 | 0 | 0 | 474 | 3 | 208.0 | Sewer | 48 | 48 | 0 | 0 | 17 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 536 daAuts D:3: 79 daAuts Sewer: 48 daAuts D:2: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+