tsouns Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 40, D:1) a +0 ring mail (7, 46, D:1) a +0 mace (16, 36, D:1) a +0 ring mail (16, 50, D:1) 2 stones (18, -1, D:1) 5 large rocks (25, 31, D:1) 19 sling bullets (30, 32, D:1) 22 stones (34, 46, D:1) a +0 short sword (37, 24, D:1) 7 javelins (41, 1, D:1) a +0 ring mail (43, 21, D:1) a +0 dagger (54, 56, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 morningstar a +0 chain mail (1, 1, D:2) a cursed -2 club (14, 11, D:2) a +0 ring mail (17, -11, D:2) a +0 club (23, 8, D:2) a +0 club (24, -7, D:2) a -4 ring of intelligence (24, 21, D:2) a +0 ring mail (30, -23, D:2) a +0 hunting sling (32, -5, D:2) 24 arrows (34, 11, D:2) 13 arrows (37, 15, D:2) a +0 club (38, 15, D:2) 24 arrows (39, 16, D:2) a +1 robe (41, -10, D:2) a +0 chain mail (45, -20, D:2) a +0 pair of boots (46, -21, D:2) a +0 scale mail (46, -20, D:2) a +0 club (54, -8, D:2) 22 arrows Level 3 of the Dungeon (0, 0, D:3) 18 stones (1, -17, D:3) a stone (2, -1, D:3) a +0 club (5, -20, D:3) a +0 short sword a +0 hunting sling 21 sling bullets (7, -10, D:3) a stone (8, -17, D:3) a stone (8, -10, D:3) a stone a +0 spear a +0 animal skin the +3 helmet "Mampuulu" {Harm Str+4} It affects your strength (+4). It increases damage dealt and taken. (10, -8, D:3) a stone (11, -16, D:3) a stone (11, -7, D:3) a stone (12, -18, D:3) a +0 flail (12, -16, D:3) a stone (12, 6, D:3) a stone (13, -6, D:3) a stone (14, -10, D:3) a +0 dagger (15, -10, D:3) a +0 club (16, 1, D:3) a +0 hand axe (17, -3, D:3) a stone (23, -2, D:3) a cursed -3 club a +0 dagger a +0 hunting sling 15 stones a +0 dagger (31, -22, D:3) a scarf of harm (33, 5, D:3) 5 stones (39, 11, D:3) a +0 spear of venom (47, 24, D:3) a +0 club (50, -10, D:3) a +0 dagger a +0 robe (52, -24, D:3) 29 arrows (52, -10, D:3) a +0 dagger a +0 robe a +0 robe (54, -9, D:3) a +0 dagger a +0 robe (56, 5, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (3, 0, D:4) a +0 giant club (3, 12, D:4) a +0 leather armour (4, 12, D:4) a +0 ring mail (11, -18, D:4) a +0 dagger a +0 robe (11, -16, D:4) a +0 hand axe a +0 scale mail (16, -19, D:4) a +0 dagger 2 boomerangs (30, -10, D:4) 22 arrows (31, -9, D:4) a +0 robe (34, 6, D:4) 26 stones (37, 0, D:4) an uncursed staff of earth (59, -26, D:4) a +0 robe (59, -23, D:4) a cursed +0 halberd a +0 halberd (59, -22, D:4) a cursed +0 robe a +0 battleaxe (59, -21, D:4) a +0 robe (59, -15, D:4) a +0 long sword a +0 robe (59, 5, D:4) 18 stones (63, 17, D:4) a +0 pair of boots (67, -30, D:4) a +1 flail a +0 robe (70, 22, D:4) a cursed +0 helmet Level 5 of the Dungeon [Shop] Seohonk's Magic Scroll Emporium a scroll of remove curse (36 gold) a scroll of fog (24 gold) a scroll of immolation (42 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) 3 scrolls of enchant weapon (270 gold) 2 scrolls of identify (48 gold) (7, -8, D:5) 12 sling bullets (18, 3, D:5) a +0 falchion (21, -23, D:5) a +0 giant club (24, -15, D:5) a +0 mace (25, -16, D:5) a cursed +0 dagger a +0 robe (25, -8, D:5) 23 arrows (29, -20, D:5) a +0 chain mail a +0 falchion a +0 club (29, -11, D:5) the +0 pair of boots of Qoeddiu {rC+++ Str+3 Dex-2 Slay+4} It affects your strength (+3). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to cold. (30, -20, D:5) a +0 robe a cursed +0 dagger (33, -6, D:5) 20 stones (37, -26, D:5) the cursed +3 falchion "Ojyamoib" {freeze, rC++ Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It greatly protects you from cold. It has a curse placed upon it. (40, -17, D:5) an arrow (42, -7, D:5) 26 sling bullets (45, -10, D:5) 21 arrows a cursed -3 shortbow Level 6 of the Dungeon (0, 0, D:6) 13 stones (16, -38, D:6) a +0 leather armour (16, 0, D:6) a +0 dagger (19, -7, D:6) a cursed -3 war axe (24, -11, D:6) a +0 club (30, -32, D:6) 11 bolts (33, 3, D:6) a scroll of noise (36, -22, D:6) a +0 hand axe (43, -21, D:6) a +0 dagger of freezing (49, 10, D:6) 26 stones (51, -39, D:6) a +0 club (52, -39, D:6) a +0 halberd (53, -40, D:6) a +0 spear (53, -27, D:6) 21 bolts (54, -39, D:6) a +0 dagger (55, -10, D:6) a +0 flail of protection a +0 ring mail (57, -39, D:6) an arrow (60, 7, D:6) an uncursed amulet of guardian spirit (62, -36, D:6) 23 arrows a +0 shortbow (62, -30, D:6) a +0 hand axe (63, -36, D:6) a +0 leather armour a +0 whip a cursed +0 plate armour (64, 10, D:6) 19 arrows (64, 22, D:6) a +0 war axe a +0 robe (68, -20, D:6) a +2 flail of protection Level 7 of the Dungeon (0, 0, D:7) a +1 antimagic war axe (still there?) a +0 leather armour (still there?) (2, -5, D:7) 17 gold pieces (27, 25, D:7) 3 scrolls of identify (31, -2, D:7) a scroll of fog (35, 27, D:7) an adder corpse (skeletalised by now) (36, 18, D:7) a bullfrog corpse (skeletalised by now) (40, 27, D:7) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (48, 10, D:7) a +0 robe (48, 11, D:7) a +1 whip of electrocution a bailey (0, 0, Bailey) a poisoned dart (still there?) a +0 halberd (still there?) (0, 1, Bailey) a +0 halberd of electrocution a gnoll corpse a hobgoblin corpse (0, 2, Bailey) 4 boomerangs a +0 halberd (1, -1, Bailey) a poisoned dart (1, 3, Bailey) 3 boomerangs a hobgoblin corpse (2, -2, Bailey) a poisoned dart (2, 4, Bailey) a +0 halberd 3 boomerangs a gnoll corpse a hobgoblin corpse (2, 5, Bailey) 4 boomerangs (still there?) a hobgoblin corpse (still there?) (3, -3, Bailey) a poisoned dart (3, 4, Bailey) a kobold corpse (5, 7, Bailey) a poisoned dart (6, -6, Bailey) a +0 halberd of electrocution (6, -2, Bailey) a poisoned dart (6, 5, Bailey) 4 boomerangs a potion of experience a kobold corpse (6, 7, Bailey) 4 boomerangs a potion of magic a hobgoblin corpse (6, 8, Bailey) a poisoned dart (still there?) a +0 halberd of electrocution (still there?) (7, 9, Bailey) a +1 halberd of electrocution 2 potions of mutation a gnoll corpse a gnoll corpse (8, -8, Bailey) a +2 halberd of electrocution a hobgoblin skeleton (8, 10, Bailey) 3 boomerangs 2 potions of might (9, -8, Bailey) a +2 halberd of electrocution a gnoll skeleton (10, -8, Bailey) a +0 halberd a kobold corpse (skeletalised by now) (10, 0, Bailey) a +2 halberd of electrocution a gnoll skeleton (11, 9, Bailey) 3 boomerangs (still there?) 3 potions of magic (still there?) (15, -6, Bailey) a hobgoblin corpse (skeletalised by now) (15, 7, Bailey) a potion of heal wounds (16, -6, Bailey) a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now)