trm Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 1, D:1) a +0 dagger (12, 26, D:1) a +0 club (17, 31, D:1) 5 stones (26, -12, D:1) a +0 dagger (31, -23, D:1) a +0 leather armour (36, 13, D:1) a potion of heal wounds (40, -3, D:1) a +0 dagger (46, 5, D:1) a +0 club (50, 3, D:1) a +0 short sword (51, 12, D:1) a +0 dagger (53, 26, D:1) a +0 quarterstaff (59, 1, D:1) a +0 club (63, -11, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 15, D:2) a +0 mace (5, 7, D:2) a +0 club (19, 1, D:2) a +0 club (26, -20, D:2) a +0 dagger (27, -18, D:2) a +2 flail of venom (27, -17, D:2) a +0 whip (29, -21, D:2) a +1 whip of freezing (31, 1, D:2) a +0 short sword (33, 19, D:2) a +0 club (35, -23, D:2) 2 potions of mutation (35, -22, D:2) a scroll of enchant weapon (35, -21, D:2) 13 gold pieces (36, -23, D:2) 15 gold pieces (36, -22, D:2) 2 stones (36, -21, D:2) a potion of resistance (37, -23, D:2) 8 gold pieces (37, -22, D:2) a +0 ring mail (37, -21, D:2) a +0 club Level 3 of the Dungeon [Shop] Ynyr's Antique Armour Emporium a +0 robe (21 gold) a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 scale mail (120 gold) a +2 pair of gloves of strength (645 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 chain mail (135 gold) a +0 ring mail (120 gold) [Shop] Tutimp's Weapon Shop the +12 dagger of Ruination {vorpal, *Noise rF+ Str+4 Int+4 SInv} (1039 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It protects you from fire. SInv: It lets you see invisible. *Noise: It may make noises in combat. a +0 rapier of venom (74 gold) a stone (1 gold) a +2 vorpal spear (181 gold) a +4 trident of flaming (311 gold) [Shop] Zohe's Jewellery Emporium the ring of Zoruug {rElec rC+ AC+4 Stlth+} (777 gold) [ring of protection] AC: It affects your AC (+4). rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a ring of ice (325 gold) a +6 ring of dexterity (468 gold) a ring of resist corrosion (260 gold) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} (668 gold) [ring of see invisible] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SInv: It lets you see invisible. SH: It affects your SH (+2). a ring of fire (325 gold) a ring of poison resistance (260 gold) a ring of magical power (260 gold) (8, 9, D:3) a +0 club a +0 dagger (9, 0, D:3) a +0 quarterstaff (11, 9, D:3) a +0 dagger 4 stones (34, 11, D:3) 7 stones (36, 18, D:3) a +0 dagger 2 stones (44, -8, D:3) a +0 dagger (48, 7, D:3) a +0 hand axe a +0 flail (49, 29, D:3) 4 stones (50, 11, D:3) a +0 mace a +0 leather armour a +0 flail a +0 club a +0 ring mail (56, 28, D:3) a +0 hand axe a +0 leather armour (61, 22, D:3) a +0 dagger a +0 sling Level 4 of the Dungeon [Shop] Netuko's Firing Range 2 throwing nets (72 gold) 2 poisoned darts (9 gold) a +0 arbalest (54 gold) a +0 shortbow (36 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (924 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 shortbow (36 gold) a +0 shortbow (36 gold) 3 boomerangs (18 gold) (0, 0, D:4) a +0 leather armour (0, 7, D:4) a +0 club a boomerang a +0 scale mail (5, 20, D:4) a +0 arbalest (10, 16, D:4) a stone a stone (10, 17, D:4) a stone a stone (12, 16, D:4) a stone (13, 18, D:4) a stone (26, 15, D:4) a +0 falchion a +0 ring mail (26, 16, D:4) a +0 falchion a +0 scale mail (27, 12, D:4) 9 stones (27, 16, D:4) a +0 dagger a +0 robe (28, 16, D:4) a +0 dagger a +0 robe (37, 9, D:4) 5 stones (39, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (42, 15, D:4) a +0 great sword (45, 11, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a black bear corpse (2, -1, D:5) a +0 robe (28, 23, D:5) a +0 club an orc corpse (36, 2, D:5) an adder corpse