Dungeon Crawl Stone Soup version 0.29-a0-219-g0a02b1cf4f (webtiles) character file. Game seed: 8803813726946165210 3 trm the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 25, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (352 turns). trm the Conjurer (Octopode Conjurer) Turns: 352, Time: 00:00:25 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 0/3 EV: 13 Int: 20 God: Gold: 7 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Missiles a - 6 atropa-tipped darts Jewellery b - an amulet of guardian spirit Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the endoplasm. You kill the endoplasm! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! An endoplasm is nearby! You see here 2 scrolls labelled MOCRO JAREGGIMI. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ... ..# ....... ..# ......# #†# ......# #.# ### .....###.#######.. ...............'.. ##........####.. ####........# #.. #@?.........# #.. #....J......#.#### #.. ....##.......#.# ### .. #.......#.# #.#######.# #### #. #.. .... #. #....# .... #. #....# .... #....# .... You could see an endoplasm. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 352 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 1 Cast: Magic Dart || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 352 | 352 | 0 | 0 | 324 | 1 | 352.0 | Dungeon | 352 | 352 | 0 | 0 | 324 | 1 | 352.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 352 daAuts