Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16764948029095789742 357 trm the Conjurer (level 6, -1/36 HPs) Began as an Octopode Hedge Wizard on Feb 10, 2022. Slain by an ice beast (10 damage) ... on level 5 of the Dungeon. The game lasted 00:12:43 (5822 turns). trm the Conjurer (Octopode Hedge Wizard) Turns: 5822, Time: 00:12:44 Health: -1/36 AC: 1 Str: 15 XL: 6 Next: 64% Magic: 4/12 EV: 13 Int: 19 God: Gold: 199 SH: 0 Dex: 11 Spells: 1/13 levels left rFire . . . SeeInvis + w - +0 morningstar rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . k - +6 ring of strength rCorr . Rampage . s - ring of see invisible Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 199 gold pieces. Inventory: Hand Weapons a - a +0 dagger q - a +0 trident w - a +0 morningstar (weapon) Missiles f - 62 stones p - 57 arrows r - 4 poisoned darts x - 18 bolts Armour b - a +0 hat (worn) Jewellery k - a +6 ring of strength (left tentacle) s - a ring of see invisible (right tentacle) Scrolls c - 3 scrolls of enchant weapon {unknown} g - a scroll of identify {unknown} j - 2 scrolls of enchant armour {unknown} m - a scroll of holy word {unknown} o - a scroll of magic mapping {unknown} t - a scroll of blinking {unknown} u - a scroll of teleportation {unknown} v - a scroll of torment {unknown} Potions d - a potion of heal wounds e - 2 potions of lignification {unknown} h - a potion of brilliance {unknown} i - a potion of berserk rage {unknown} l - a potion of resistance {unknown} n - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 4.0 Spellcasting + Level 5.3 Conjurations - Level 1.1 Summonings - Level 1.1 Translocations - Level 1.0 Transmutations - Level 1.0 Fire Magic - Level 1.0 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Conjure Flame Conj/Fire 15% 6-21 11% 3 d - Passwall Tmut/Erth 5% N/A 14% 2 e - Call Imp Summ 8% N/A 13% 2 K - Blink Tloc 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Static Discharge Conj/Air 13% N/A 7% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Gell's Gravitas Tloc 8% N/A 26% 3 Lesser Beckoning Tloc 8% N/A 26% 3 Teleport Other Tloc 8% N/A 26% 3 Sticky Flame Conj/Fire 15% 2d4 36% 4 Swiftness Air 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Passage of Golubria Tloc 8% N/A 65% 4 Dispel Undead Necr 3% 3d7 80% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ice beast barely misses you. The searing ray hits the ice beast! You kill the ice beast! Your Conjurations skill increases to level 5! Found a quarterstaff. f - 62 stones (gained 15) An ice beast and a wyvern zombie come into view. You see here 6 gold pieces. A kobold zombie comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (asleep, 100% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The searing ray misses the ice beast. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... O$. #..?..... .[...##........ Z. .... # .......<......# ........# ..............# #... ..... ..............###..# # #..# ...........##.#.... .####.. .................##..##.... ..........Y...........# #. .......#..@.....$#......##. ...#............##......#.. #..Z#.##.....#..#...##.. .#. ####..#..#....#..... #.#?###...##.#.##.. #...##.........##.. ....#......#...##.. ..#........#........ .##).......#........ You could see an ice beast and a kobold zombie. Vanquished Creatures An ice beast (D:5) An orc priest (D:4) An iguana (D:4) A hound skeleton (D:4) 5 adders An adder skeleton (D:2) 4 dart slugs 9 orcs 10 ball pythons 7 bats 5 endoplasms 5 giant cockroaches 5 goblins 8 hobgoblins 4 jackals 2 quokkas 4 frilled lizards 7 kobolds 4 rats (D:1) 84 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:4) 2 adders (D:2) An orc (D:4) 4 creatures vanquished. Vanquished Creatures (others) A human (D:4) A fungus (D:2) 5 plants 7 creatures vanquished. Grand Total: 95 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 510 | D:1 | Reached skill level 2 in Conjurations 510 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/6 513 | D:1 | Learned a level 2 spell: Call Imp 629 | D:1 | Learned a level 2 spell: Blink 1027 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/7 1379 | D:1 | Learned a level 3 spell: Conjure Flame 1474 | D:2 | Reached skill level 3 in Conjurations 1794 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/8 1910 | D:2 | Found a faded altar of an unknown god. 2957 | D:3 | Learned a level 2 spell: Passwall 3169 | D:3 | Reached XP level 5. HP: 31/31 MP: 7/10 3323 | D:3 | Noticed a black bear 4300 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4303 | D:4 | Noticed a human 4304 | D:4 | Killed a human 4343 | D:4 | Reached skill level 1 in Transmutations 4538 | D:4 | Reached skill level 4 in Conjurations 4621 | D:4 | Reached skill level 1 in Fire Magic 4621 | D:4 | Reached skill level 1 in Earth Magic 4948 | D:3 | Learned a level 2 spell: Searing Ray 5263 | D:4 | Reached XP level 6. HP: 36/36 MP: 4/12 5453 | D:5 | Entered Level 5 of the Dungeon 5475 | D:5 | Noticed a two-headed ogre 5515 | D:5 | Noticed an ice beast 5530 | D:5 | Noticed an ice beast 5721 | D:5 | Killed an ice beast 5722 | D:5 | Reached skill level 5 in Conjurations 5822 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms, chequers_serial_rivers_room_a, minmay_fountain_box, minmay_quantized D:2: layout_basic, shapermc_ecumenical_altar_acropolis, minmay_pentomino_pile D:3: layout_basic, serial_bayou_pond_d D:4: layout_layer_cave, tgw_kikubaaqudgha, hangedman_abyss_or_decor_stagger, serial_bayou_lagoon_b D:5: layout_cave_pools, nicolae_tso_besieged_by_evil, minmay_overflow_temple_star_hex, grunt_decor_junction Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 4 5 | 5.3 Transmutations | 1 | 1.0 Fire Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Spellcasting | 4 | 4.0 Dodging | | 2.0 Stealth | | 2.6 Summonings | | 1.1 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 2 | 2 || 4 Constrict | | 2 || 2 Tentacles | | 2 || 2 Cast: Magic Dart | 87 | 131 || 218 Call Imp | 2 | 4 || 6 Searing Ray | | 5 || 5 Use: Potion | | 1 || 1 Dodge: Dodged | 11 | 14 || 25