Dungeon Crawl Stone Soup version 0.28-a0-1505-g8c907de6ad (webtiles) character file. Game seed: 5964262070660220110 11 trm the Magician (level 2, -1/17 HPs) Began as an Octopode Hedge Wizard on Jan 13, 2022. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:43 (723 turns). trm the Magician (Octopode Hedge Wizard) Turns: 723, Time: 00:01:44 Health: -1/17 AC: 1 Str: 9 XL: 2 Next: 25% Magic: 0/6 EV: 13 Int: 16 God: Gold: 6 SH: 0 Dex: 11 Spells: 2/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery d - an amulet of guardian spirit Scrolls c - a scroll of magic mapping {unknown} Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting + Level 1.2 Conjurations + Level 1.2 Summonings + Level 1.2 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 E - Call Imp Summ 6% N/A 17% 2 K - Blink Tloc 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Conjure Flame Conj/Fire 4% 6-21 41% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 50% 3 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Nothing appears to happen. The jackal misses you. You hit the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. The jackal bites you. The jackal misses you. Your magical contamination has completely faded away. The jackal barely misses you. A hobgoblin comes into view. Casting: Call Imp (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal barely misses you. An endoplasm comes into view. Found a stone staircase leading down. The hobgoblin shouts! The jackal closely misses you. You swap places. The jackal bites your crimson imp but does no damage. Your crimson imp misses the jackal. The jackal bites your crimson imp but does no damage. Your crimson imp closely misses the jackal. The jackal barely misses your crimson imp. You hit the endoplasm but do no damage. The jackal barely misses your crimson imp. Your crimson imp hits the jackal. The endoplasm closely misses you. You hit the endoplasm but do no damage. Your squeeze misses the endoplasm. The jackal bites your crimson imp. The hobgoblin closely misses you. Your crimson imp closely misses the jackal. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The jackal misses your crimson imp. x2 The hobgoblin hits you. You die... #......# #.......#.. #......# ###.......#.. #......####.........#.# #........##.........#.# #........ #.........#.# #....... #.......# #.# #......####.....#####.# #....g@5hhr............ #.....J##############.# #.....>. ......l.h #.....### .######.. #..... ### #..... ###### You could see an endoplasm, 2 jackals, a hobgoblin, a rat and a friendly crimson imp (summoned). Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 285 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 288 | D:1 | Learned a level 2 spell: Blink 291 | D:1 | Learned a level 2 spell: Call Imp 723 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, shapermc_ecumenical_altar_petra, serial_shops, shop_fountains Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 3.0 Conjurations | | 1.2 Summonings | | 1.2 Translocations | | 1.2 Action || total -------------------------++------- Melee: Dagger || 7 Constrict || 1 Cast: Magic Dart || 31 Call Imp || 1 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 723 | 723 | 0 | 0 | 573 | 1 | 723.0 | Dungeon | 723 | 723 | 0 | 0 | 573 | 1 | 723.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 723 daAuts