Dungeon Crawl Stone Soup version 0.28-a0-1505-g8c907de6ad (webtiles) character file. Game seed: 17561574542082019319 16 trm the Magician (level 2, -1/17 HPs) Began as an Octopode Hedge Wizard on Jan 13, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (1335 turns). trm the Magician (Octopode Hedge Wizard) Turns: 1335, Time: 00:01:43 Health: -1/17 AC: 1 Str: 9 XL: 2 Next: 54% Magic: 0/6 EV: 13 Int: 16 God: Gold: 29 SH: 0 Dex: 11 Spells: 2/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 16 sling bullets f - 36 stones Armour b - a +0 hat (worn) Scrolls d - 4 scrolls of identify {unknown} e - a scroll of blinking {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting + Level 1.8 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 E - Call Imp Summ 5% N/A 19% 2 K - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Conjure Flame Conj/Fire 5% 6-21 36% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm comes into view. The jackal bites you. The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you. x2 The jackal bites you. The jackal misses you. The jackal barely misses you. You climb upwards. There is a stone staircase leading down here. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Your magical contamination has completely faded away. The jackal bites you. You die... ########### #..#..........# #..#####.###### #........# #.########### #.# #......# #####.####.####.# #####.......##.# #.# #######...#.###.#.##.####.# #...........@hh.....>..##.# #.###.......###.#.##.#.##.# #.# #...).........##.#.##.### ### ##..#...#.....##.#.##.##. ###..#.####...###......#.. ♣♣♣.#..#.# ##.## ###....... ♣♣......#.# #.# ######.. ♣♣.......### #.# ##. ♣........# ##'## #. You could see 2 jackals. Vanquished Creatures 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 611 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 614 | D:1 | Learned a level 2 spell: Blink 617 | D:1 | Learned a level 2 spell: Call Imp 667 | D:1 | Found a faded altar of an unknown god. 1335 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_corners, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_rows D:2: layout_basic, basic_altar, kennysheep_generic_room_10, uniq_natasha, uniq_robin Action || total -------------------------++------- Melee: Dagger || 8 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 38 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1335 | 1291 | 44 | 0 | 1186 | 2 | 667.5 | Dungeon | 1335 | 1291 | 44 | 0 | 1186 | 2 | 667.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1329 daAuts D:2: 5 daAuts