Dungeon Crawl Stone Soup version 0.28-a0-1389-gc726bef33b (webtiles) character file. Game seed: 3584730570930494804 675 trm the Conjurer (level 7, -3/44 HPs) Began as an Octopode Conjurer on Jan 3, 2022. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:11:29 (5019 turns). trm the Conjurer (Octopode Conjurer) Turns: 5019, Time: 00:11:29 Health: -3/44 AC: 1 Str: 4 (6) XL: 7 Next: 59% Magic: 5/13 EV: 13 Int: 21 (23) God: Gold: 116 SH: 0 Dex: 7 (10) Spells: 11/14 levels left rFire . . . SeeInvis . v - +0 hand crossbow (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . p - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: lethally poisoned (-3 -> -18) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons d - a +0 hunting sling j - a +0 trident of protection n - a +6 mace of draining v - a +0 hand crossbow of freezing (weapon) x - a +1 hand axe of flaming Missiles b - 6 boomerangs e - 97 stones i - 6 sling bullets q - 26 poisoned darts s - 5 silver javelins u - 5 curare-tipped darts w - 4 bolts (quivered ammo) Jewellery p - a ring of willpower (left tentacle) Wands y - a wand of mindburst (11) Scrolls c - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} k - a scroll of summoning {unknown} l - a scroll of brand weapon {unknown} m - a scroll of blinking {unknown} o - 2 scrolls of teleportation {unknown} t - a scroll of enchant weapon {unknown} Potions a - a potion of degeneration f - a potion of lignification {unknown} g - a potion of haste {unknown} r - 2 potions of curing {unknown} z - 2 potions of invisibility {unknown} A - a potion of brilliance {unknown} B - a potion of heal wounds {unknown} Skills: + Level 1.7 Fighting - Level 1.0 Throwing + Level 2.7 Dodging - Level 2.6 Stealth + Level 4.3 Spellcasting + Level 7.2 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Agony Necr 4% N/A 97% 5 Silence Hex/Air 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Shops: D:1 * D:3 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 68% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... ##....## #......#### ######......#..# ##............... ####................ ..........>........# #####............... #######.#............ #...@.#.#....†....... #.#.#†#.#.......##.<. .. #.#...#............ #####.#####............ #...#.#...#............ #.#.#.#.#.#............ ####.#.....#.#............ ##.##.#######.#............ #...................#...... There were no monsters in sight! Vanquished Creatures A wyvern (D:5) A water moccasin (D:5) 2 ogres (D:4) An iguana (D:4) Jessica (D:2) 2 hound zombies (D:5) Robin (D:2) 5 adders An ufetubus (D:5) An adder skeleton (D:4) A worm (D:3) A dart slug (D:2) 11 orcs 7 endoplasms 3 giant cockroaches 14 goblins 7 hobgoblins 7 jackals A quokka (D:1) 10 ball pythons 6 bats 3 frilled lizards 7 kobolds 4 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 359 | D:1 | Learned a level 2 spell: Searing Ray 395 | D:1 | Found Igi Jana's General Store. 463 | D:1 | Found a faded altar of an unknown god. 1034 | D:2 | Noticed Jessica 1039 | D:2 | Killed Jessica 1040 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 1163 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 1395 | D:2 | Identified the -4 helmet of the Four Quests {Str+4 Int+5 | Dex+2} 1395 | D:2 | Noticed Robin 1414 | D:2 | Killed Robin 1420 | D:2 | Reached skill level 5 in Conjurations 1654 | D:2 | Noticed Sigmund 2544 | D:3 | You fall into a shaft and drop 1 floor! 2554 | D:4 | Reached XP level 5. HP: 30/31 MP: 3/10 2628 | D:4 | Noticed an ogre 2637 | D:4 | Killed an ogre 2638 | D:4 | Reached XP level 6. HP: 11/36 MP: 2/12 3029 | D:4 | Reached skill level 6 in Conjurations 3282 | D:3 | Found Racviomy's Armour Shop. 4487 | D:5 | Entered Level 5 of the Dungeon 4716 | D:5 | Reached skill level 7 in Conjurations 4757 | D:5 | Found a broken altar of Ashenzari. 4836 | D:5 | Noticed a wyvern 4843 | D:5 | Killed a wyvern 4844 | D:5 | Reached skill level 1 in Fighting 4844 | D:5 | Reached skill level 1 in Throwing 4844 | D:5 | Reached XP level 7. HP: 40/43 MP: 5/13 5018 | D:5 | HP: 1/43 [poisoned by a water moccasin] 5019 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, ebering_ecumenical_altar_abandoned, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], hangedman_decor_clover_reticule D:2: layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_b, co_window_of_opportunity_b, co_window_unsneaky_path_c, co_window_corner_ca, glass_columns_c, uniq_jessica, uniq_robin, uniq_sigmund D:3: layout_loops_ring, serial_shops, shop, minmay_checkerbox D:4: minmay_door_path, layout_rooms D:5: layout_cave_pools, ashenzari_conservatory_becter, dk_vineyard_1, minmay_misc_feat_ornament Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.3 Conjurations | 5 7 | 7.2 Fighting | 1 | 1.7 Throwing | 1 | 1.0 Dodging | | 2.7 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Fire: Hunting sling | 32 | 66 | || 98 Hand crossbow | | 11 | 2 || 13 Cast: Magic Dart | 9 | 3 | || 12 Searing Ray | 8 | 50 | 2 || 60 Use: Potion | | | 1 || 1 Armor: Skin | 1 | 1 | 1 || 3 Dodge: Dodged | 1 | 15 | 1 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5044 | 4648 | 396 | 133 | 3955 | 5 | 1008.8 | Dungeon | 5044 | 4648 | 396 | 133 | 3955 | 5 | 1008.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1226 daAuts D:2: 1212 daAuts D:1: 1148 daAuts D:3: 920 daAuts D:5: 537 daAuts