Dungeon Crawl Stone Soup version 0.28-a0-1347-g113dc556a4 (webtiles) character file. Game seed: 10207021268564085372 22 trm the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Dec 29, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (775 turns). trm the Conjurer (Octopode Conjurer) Turns: 775, Time: 00:01:25 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles a - 9 stones (quivered) Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The jackal barely misses you. The jackal closely misses you. The jackal bites you. The bat closely misses you. The jackal bites you. The jackal misses you. The jackal misses you. The bat barely misses you. The jackal barely misses you. The bat hits you. The bat barely misses you. The bat barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is severely wounded. The searing ray misses the jackal. (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a jackal corpse. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal but does no damage. The jackal is heavily wounded. The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The jackal bites you. You die... #.# #.#..... .# #.#####.#... .# #..##≈≈.#... .# #...†####... .# #.###.((.... .# #†# ##...((. .# #.# #....(. ####.####.# ###..## ###hh@.....(# ##.## #.†.##.###### #... ####### #.### .# #### ##......###.# .# ## #........##.####..#############. ...............##........##...†. ..........##...# #######........ ..........##...###............## ..........##...##..#####........ You could see 2 jackals. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) A bat (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 frilled lizards (D:1) A goblin (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 200 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 265 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_rooms Action || total -------------------------++------- Melee: Dagger || 18 Constrict || 3 Tentacles || 1 Throw: Stone || 11 Cast: Magic Dart || 19 Searing Ray || 6 Stab: Sleeping || 2 Armor: Skin || 5 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 775 | 775 | 0 | 0 | 624 | 1 | 775.0 | Dungeon | 775 | 775 | 0 | 0 | 624 | 1 | 775.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 775 daAuts